[{"id":"0xd4e77cc75434f71ac27e78cd62f92ec07e0cee59cc673c68f2a1949d56d99a4f","title":"SIP-39: Pausing The Sandbox DAO","body":"## TL;DR\n| | |\n| --- | --- |\n|What|SIP-39 pauses The Sandbox DAO: no new SIP intake, no new funding decisions, and a shift to minimum-maintenance mode to preserve assets and remain compliant.|\n|Why|The Sandbox is entering a new phase with The Sandbox 3.0, and this pause creates space to reassess the DAO\u2019s purpose and operating model before taking on any new commitments.|\n|How|The pause is implemented via a formal SIP and vote. Responsibilities for finance, assets, and contracts transition to The Sandbox team. Active SIPs continue through the end of Q1 2026 where applicable; SIP-26, SIP-33, and SIP-36 are terminated\/cancelled.|\n|When| **Effective date**: 25th of February 2026 (once SIP-39 is live \/ passes) - **Transition period**: until 31 March 2026 - **Dormant mode**: from 1 April 2026|\n|Who| The Sandbox (in coordination with The Sandbox Foundation) implemented by The Sandbox and The Sandbox Foundation, with support from the DAO Administrator through 31 March 2026|\n\n## SIP Details\n### Problem Description\n\n Since its inauguration in May 2024, The Sandbox DAO has:\n* Built a community of thousands of members, authors and voters, from more than 20 countries, to allocate SAND in support of The Sandbox ecosystem;\n* Distributed more than 3m SAND across 38 SIPs;\n* Generated 8k forum posts and 500 threads.\n* Experimented with community governance and decentralised decision-making.\nHowever over that same time period we have identified the following challenges:\n* The Sandbox ecosystem is rapidly evolving and the type of initiatives supported by the DAO is not clearly aligned with those changes.\n* With operating costs invoiced in USD\/EUR, the decline in SAND price means the DAO must sell\/spend more SAND to cover the same fixed costs, making the current operating model materially more expensive.\nContinuing operations without an updated mandate risks further misalignment and value leakage; pausing creates space to reassess how the DAO can best serve the community and ecosystem.\n\n### Solution Proposed\nFor the purpose of this SIP, \u201cpaused DAO\u201d means:\n\n1) **No new funding SIPs**: No new grant SIPs or budget SIPs will be accepted, curated or put to vote.\n\n2) **Existing SIPs**: \n\n* SIPs **with** signed contracts and\/ or remaining obligations will be:\n  * either executed to completion; or\n  * terminated in accordance with the relevant contract terms where a contract exists (e.g., notice period \/ pro-rata settlement where applicable).  \n* SIPs **without** contracts and not yet started will be reviewed and closed where applicable during the transition period.\n * Authors of the affected SIPs will be contacted directly by email during the transition period with a clear status outcome (continue through Q1 2026 or terminate\/cancel) and the next operational steps.\n  * A consolidated status table will document outcomes SIP-by-SIP.\n\n3) **Governance bodies**\n  * No new governance initiatives (e.g., special council, advisory board or delegate elections, new mandates).\n  * Existing governance bodies will be discontinued or moved into a dormant role with no active mandate, unless explicitly reactivated by a future SIP.\n* Transition operations to The Sandbox team\n  * Administrative activities will be transitioned to The Sandbox and reduced to the minimum required to preserve The Sandbox Foundation\u2019s assets and for it to remain compliant.\n  * As part of this transition, Arasakio will progressively hand over operational access for\n    * finance and asset tooling, including custody and banking and payment;\n    * accounting and reporting workflows, including subledger replacement plans;\n    * governance tools and infrastructure (Snapshot admin, website, forum, DNS, etc.),\n  * Arasakio will no longer act as DAO Administrator starting 31 March 2026. Arasakio will support the handover through that date\n\n### SIP Impact\nIf SIP-39 is approved, the following applies:\n* DAO activities pause (no new SIP intake, no new programmes).\n* Existing SIPs are handled per the rules above (continue through Q1 2026 where applicable; terminate\/cancel SIP-26, SIP-33, SIP-36).\n* Responsibilities transition to The Sandbox team; Arasakio provides handover support through 31 March 2026.\n\n### Benefit to The Sandbox Ecosystem\n**Time and Space to Align with The Sandbox 3.0 Vision**\nThe Sandbox ecosystem is entering a new phase with The Sandbox 3.0 and a pause allows the DAO to reassess its purpose, structure, and tooling in light of where the platform is heading. Thus, any future activity can be designed to meaningfully support creators, players, and builders in the context of the updated product vision.\n\n**Avoidance of Rushed or Misaligned Funding Decisions**\nBy halting new SIP intake and funding decisions, the DAO avoids committing resources to initiatives that may no longer fit the evolving ecosystem. This reduces the risk of funding projects that struggle to deliver impact or become obsolete shortly after approval.\n\n**Responsible Wind-Down of Existing Commitments** \nSIP-39 provides a structured approach to handling existing SIPs - allowing contracted or in-progress initiatives to complete where appropriate, while responsibly winding down others according to their terms. This avoids abrupt disruption while still prioritizing clear scope and controlled commitments..\n\n**Preservation of Community Assets & Treasury Value**\nPausing SIP intake and DAO operations reduces the DAO\u2019s operational footprint. By limiting activity to only what is required for compliance and asset stewardship, more of the DAO\u2019s remaining resources are preserved for future use rather than consumed by ongoing operations.\n### Risk analysis\n|Risk|Why|Mitigation|\n| --- | --- | --- |\n|Confusion for the community|DAO pause and SIP terminations may be perceived as de-prioritization or \u201cclosing\u201d the DAO.|Communicate scope clearly, publish consolidated SIP status table, run one structured AMA|\n|Contractual disputes|Any termination of existing contracts can create legal risk|If applicable, follow contract notice terms and document pro-rata close-out; direct outreach to affected authors|\n|Operational risk during transition|Access, custody, banking, accounting tooling changes|Structured handover plan through 31 March 2026; minimum tools retained where needed|\n|Fragmented narrative across channels|Conflicting statements amplify backlash|Single forum thread as source of truth and limited spokespeople|\n\n## Budget requested\n**44,400 USD.** \nCost of maintaining the DAO assets by The Sandbox team for 1 year (expiring 25th February 2027). This will be supported by a specific service agreement between the foundation and The Sandbox.\n## Implementation Plan\n|Milestones|How do we measure success?|Deliverables|Expected completion date||\n| --- | --- | --- | --- | --- |\n|1. Freeze new SIP intake|No new SIPs accepted\/processed after SIP-39 passes|Update SIP intake guidance + Forum notice stating SIP submissions are paused|Immediately after vote concludes||\n|2. Publish consolidated SIP status view|Single, shared reference for SIP status and next steps|Consolidated SIP status table published on Forum (SIP #, status, contract Y\/N, payments, decision)|Immediately after vote concludes||\n|3. Terminate SIP-26 \/ SIP-33 \/ SIP-36 decisions|Decisions implemented cleanly and documented|SIP-26 termination notice and close-out plan; SIP-33 and SIP-36 closed\/cancelled before start (documented)|By Feb-Mar 2026 (in line with contract terms)||\n|4. Operational handover to The Sandbox|The Sandbox has access and can operate|Access transfer checklist completed|By 31 March 2026||\n|5. Comms and channel posture|Single source of truth and limited comms footprint|Forum post, one structured AMA, and final summary of what changes\/does not change|March 2026||\n|6. Dormant DAO begins|DAO operations paused as defined in SIP-39|Confirmation post: pause mode active; no new SIPs; operations handled by The Sandbox starting from 1 April 2026|1 April 2026||\n\n## Team \/ Author Background\n* The Sandbox (in coordination with The Sandbox Foundation)\n* Implemented by: The Sandbox and The Sandbox Foundation, with handover support from the DAO Administrator through 31 March 2026","choices":["Yes","No","Abstain"],"start":1770796800,"end":1772006400,"snapshot":24429268,"state":"closed","scores":[56057183.610937215,6264920.993152262,7646598.763372806],"scores_by_strategy":[[477.247216255,24036216.198105,31423500,411749.99999999994,1823.7509340170348,183416.41468193827],[220186.71310242164,85057.77253995508,2326500,378000,105262.26799436944,3149914.239515516],[0,2317.4935967907877,4500,2250,7637314.36363317,216.9061428440279]],"scores_total":69968703.36746228,"scores_updated":1772006460,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-39-pausing-the-sandbox-dao\/3552","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":33},{"id":"0x93cf3747b0da70f9da5c97512767e9d05c5ce062fc29d3b6cb9510219913e83f","title":"SIP-38: The Sandbox DAO Art Commission Grant 2025","body":"This SIP is not allocating any additional budget from the treasury, it\u2019s to vote for your favorite artist (soon to be announced).\n\n---\n\nThis art commission is part of [SIP-26](https:\/\/forum.sandboxdao.com\/t\/sip-26-nft-collection-management-for-the-sandbox-dao\/2018).\n\nIt is based on a pre-selection of artists by the curatorial committee (Brian, Jos\u00e9phine, Kim), followed by a transparent community voting process leading to the nomination of a winner and the production of an original artwork to enrich the DAO\u2019s NFT collection.\n\nThis initiative is built on three complementary pillars:\n\n* Curation of five artists whose practice resonates with The Sandbox Game\u2019s open metaverse;\n* Community voting on Snapshot to select the winning proposal (from 10th of December);\n* Allocation of a budget between 8,000 and 12,000 USDC (**already granted in the budget of SIP-26**) for the commissioned artwork. The objective is to strengthen the DAO\u2019s position as an active cultural player within the Web3 ecosystem, while showcasing the unique aesthetic and identity of The Sandbox Game.\n\n## THEME AND CURATORIAL FRAMEWORK\n\nTheme: \u201cChunks of Creativity\u201d\n\nThis theme invites a free exploration rooted in The Sandbox Game\u2019s DNA:\n\n* Dialogue between cultural heritage \/ voxel aesthetics, digital architectures, and contemporary innovation for Web3\n* A reflection on collective memory, hybrid identities, and virtual worlds;\n* Digital artworks (technique is left to the artists) with a final form delivered digitally and minted as an NFT.\n\n## IMPLEMENTATION PLAN\n\n| Step | Actions | Timeline |\n|----|----|----|\n|Proposals from Selected Artists | Receive and review artists\u2019 submissions from pre-selected artists (statement of intent, sketches\/previews, bio\/portfolio, technical sheet). | December 1\u20138th |\n| Community Voting Opening | Vote opens on Snapshot. | December 10th|\n| Winner announcement | Vote ends on Snapshot and communication | December 24th|\n| Artwork Production | Produce the commissioned artwork (artistic + technical). | February 20th |\n| Integration| Transfer the final artwork to the DAO wallet. | February 23th |\n\n## PRE-SELECTED ARTISTS\n1. [Chepertom](https:\/\/x.com\/chepertom)\n2. [Khaled Makhshoush](https:\/\/x.com\/Kldpxl)\n3. [Random Freaks](https:\/\/x.com\/random_freaks)\n4. [Excalibur](https:\/\/x.com\/ENN)\n5. [eBoy](https:\/\/x.com\/eBoyArts)\n\nAll artists proposals:\nhttps:\/\/drive.google.com\/file\/d\/1gDf73qNpxvvo7bFCJMO1Jb8Un9v_ptYl\/view?usp=drive_link","choices":["Chepertom","Khaled Makhshoush","Random Freaks","Excalibur","eBoy"],"start":1765353600,"end":1766563200,"snapshot":23977656,"state":"closed","scores":[1594363.1737873966,2692776.083508089,12071603.11162096,7295392.586648497,3647641.913777816],"scores_by_strategy":[[66397.03307840241,21342.03234706387,363150,45450.00000000001,332055.88134401134,765968.2270179192],[71.22963653052452,1458.844553430546,98100,18000.000000000004,301472.36842105264,2273673.640897076],[109994.71098738674,42245.21431846195,4134600.000000001,285750,375548.1089258871,7123465.0773892235],[44997.9846832893,14349.582355500708,249300,24300,6451799.534931095,510645.4846786128],[1.4949611759009476,1178.2554503328925,19350.000000000004,0,323972.44342105265,3303139.719945255]],"scores_total":27301776.86934276,"scores_updated":1766563260,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/the-sandbox-dao-art-commission-grant-2025\/3500","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":31},{"id":"0xaa5a051969c9a4bf56b5c67648fcd8e4cd38904a7eaa97fa52e6695e440adba5","title":"SIP-37: Metaverse Odyssey: Igniting Grassroots Brand Integration","body":"![sip-37.jpeg](ipfs:\/\/bafybeicf4rg72a4onftwt74vaqbko3jp2owng5shraggv5mdpcnfqbcgwa)\n\n## TL;DR\n\n| What | \u2018Metaverse Odyssey: The Sandbox Edition\u2019 is a one-month gamified event series designed to showcase how brands can seamlessly integrate into The Sandbox ecosystem. |\n|----|----|\n| Why | Today, The Sandbox is missing one crucial piece: community-centric brand integrations. The Metaverse Odyssey could give the DAO a proven model to onboard both brands and players, one of the biggest growth drivers for The Sandbox. It directly serves the DAO\u2019s mission: empowering creators, strengthening the ecosystem, and proving The Sandbox\u2019s long-term value as the metaverse of choice. |\n| How | We will run a 1-month season of gamified events in The Sandbox, combining weekly game nights, brand-driven narratives, live streams, and custom partner integrations - demonstrating that independent studios can leverage The Sandbox to deliver community-engagement campaigns for a total cost of 12,000 USD |\n| When | Event Series starts in December 2025 |\n| Who | Robin, project leader, responsible for design, coordination, and delivery of the Metaverse Odyssey, [Mayeul](https:\/\/www.linkedin.com\/in\/mayeulhp\/), CTO, skills in technical pipeline optimization to ensure smooth production, reliable builds, and seamless integration of branded content. |\n\n## Council Recommandation\nNeutral\n\n## SIP Details\n\n### Problem Description\n\nWhile The Sandbox has strong tools and an active community, brand onboarding remains complex and underutilized. Many external brands struggle to see how they can integrate meaningfully into the ecosystem, and creators lack a clear, replicable framework to run successful campaigns independently. At the same time, players need fresh, engaging events that keep them active while attracting new participants from outside The Sandbox.\n\nBrand integrations are almost exclusively handled by The Sandbox\u2019s internal team, which limits opportunities for creators to build successful businesses within the metaverse and runs counter to its core value of decentralization.\n\nWithout a proven community-led model, brand activations risk being more and more isolated, resource-heavy, and difficult to replicate; limiting growth for creators, brands, and the ecosystem as a whole.\n\n### Solution Proposed\n\nThe \u2018Metaverse Odyssey - The Sandbox Edition\u2019 is a gamified brand experience designed to demonstrate The Sandbox\u2019s unmatched potential to onboard both brands and players through immersive storytelling, social events, and brand integrations.\n\n**Our objective:**\n\n* Host a season (1 month) of Metaverse Odyssey events in The Sandbox, blending community competition with brand-driven narratives.\n* Actively convert game night participants and brand partners into long-term members of The Sandbox ecosystem.\n* Create weekly original game nights to stimulate The Sandbox community (to be streamed on X & twitch)\n* Deliver a custom experience that highlights The Sandbox\u2019s creative flexibility and allows for partner integration.\n* Leverage this event to spot active TSB players & creators, and allow them to win a \u2018Tiny Fighters\u2019 community members pass.\n\nBy offering a low-risk, high-reward entry point for brands, The Odyssey becomes a live case study proving how The Sandbox can seamlessly integrate external brands, energize the ecosystem & attract new active players.\n\nAll creators required for this project will be sourced directly from The Sandbox community. If their skills match the project\u2019s needs, we will prioritize collaborating with the \u201cTiny Creators\", a trusted network of builders and artists from our brand, ensuring both quality delivery and community empowerment. Among them, we\u2019re happy to work with Sanctum, Sebga, XtremArcader and more!\n\n(See exactly what Tiny Creator means, and how you can join [here](https:\/\/pitch.com\/v\/tiny-creator-deal-i8y96y))\n\n### Benefit to The Sandbox Ecosystem\n\nThe Odyssey serves as a proof-of-concept activation that can be replicated to onboard multiple brands and their audiences at scale, with a community-centric perspective.\n\n### For Creators\n\n* Opportunities to collaborate on branded projects, bringing revenue and visibility.\n* Proof they can independently lead brand campaigns, unlocking new business opportunities.\n* Leverage this case study to build their own campaigns.\n* Recognition through event highlights and social media exposure.\n\n### For The Sandbox\n\n* Demonstration of impactful community-led brand activations, strengthening credibility.\n* A healthier, decentralized ecosystem where creators, brands, and players thrive together.\n* Sustained visibility across multiple channels, amplifying reach.\n* Growth in active users and stronger community stickiness.\n\n### For Brands\n\n* A clear integration cycle from concept to in-game presence, reducing onboarding friction.\n* Direct exposure to engaged gaming communities beyond The Sandbox.\n* Continuous visibility through repurposed content across social media.\n* Built-in utility for their actual community members, through gaming.\n\n### For Players\n\n* Access to fresh, high-quality brand experiences inside The Sandbox.\n* Fun and socially engaging events that encourage long-term retention.\n* A sense of belonging as their participation is highlighted in community content.\n* A richer catalog of unique, community-built worlds to explore.\n\nSince the creation of the [Tiny Fighters](https:\/\/pitch.com\/v\/tiny-paper-da439f), we have been committed to helping creators grow and develop their business in the ever-changing metaverse market. This SIP represents the natural continuation of that mission. We hope the community will recognize not only the immediate value of this activation, but also the long-term benefits it can bring to creators, brands, and The Sandbox ecosystem as a whole.\n\n**Events**:\n\nAll branded activations will take the form of themed game nights, restreamed across our social channels to maximize visibility. Each week will introduce fresh concepts, from casual community hangouts to competitive contests, keeping the experience dynamic and inclusive. To mobilize and reward participants, we will distribute prizes in $SAND alongside exclusive rewards from partner brands.\n\n## Targeted Demographic:\n\nBrands & partners : Web3-native projects and lifestyle\/entertainment brands looking for an accessible entry point into The Sandbox ecosystem.\n\nPlayers & creators : both existing Sandbox community members and new players attracted through brand partnerships and social events. Geographically, the project is open to a global audience, with a focus on reaching active gaming and Web3 communities.\n\n### Risk analysis\n\n| Risk | Why | Mitigation |\n|----|----|----|\n| Brand Commitments | Some brands may hesitate or delay joining the Odyssey, reducing the intended diversity of integrations. | We already have warm conversations ongoing, and if needed, the event will proceed with Tiny Fighters as the core brand while continuing outreach. |\n| Player Participation | Difficulty in reaching the target of 500+ unique players. | Leverage The Sandbox community channels, brand partners\u2019 audiences, and Tiny Fighters\u2019 network; incentivize participation with quests, rewards, and social content. |\n| Timeline Delays | Production or brand onboarding taking longer than expected. | Clear internal deadlines, phased milestone validation, and prioritization of core features to ensure launch readiness. |\n\n## Budget requested\n\nOverall cost: 12,000$ USD\n\n#### Breakdown of the Cost\n\n|  |  |  |\n|----|----|----|\n| Production & Creation | Game design, partner avatars, quests, technical integration, and testing. We optimized this cost by leveraging a previous experience we now own the rights to, after the closure of a company Robin worked for. It will be fully rebranded and updated to align with the latest TSB tools and guidelines (Find [here](https:\/\/youtu.be\/H7nhg70dNIs?si=zTuGpYnyIHiA6VfT) a teaser of this past experience: ) | $3,200 |\n| Communication & Marketing | Pre-launch campaign, community management, and post-event content. | $2,000 |\n| Live Event Organization | Game Nights (approx. 9-15), streaming, event tools, and player rewards. | $1,800 |\n| Post-Event & Reporting | Impact analysis, report writing, and public release. | $600 |\n| Management & Coordination | Project oversight, partner follow-up, and administration. | $800 |\n| Taxes (30%) | Based on our actual legal structure in France | $3,600 |\n\n### Implementation Plan\n\n| Milestones | How do we measure success? | Deliverables | Expected completion date | Unlock Payment |\n|----|----|----|----|----|\n| #1 Pre-Launch Production | Finalize Odyssey game build in The Sandbox. Create 3 custom avatars + brand-related quests. Secure 3 brand partners. Prepare & launch promotional campaign. | Release marketing supports and video teaser of the Odyssey. | November 7th | 6,000$ |\n| #2 Live Event Series | Host 2-3 weekly Game Nights. Attract 500+ unique participants, with at least 30% being first-time Sandbox players. Gather testimonials from participating brands highlighting the ease of integration. | Live Events for the community | December 14th | 3,000$ |\n| #3 Post-Event Impact & Expansion | Publish a public \u201cOnboarding Impact Report\u201d measuring player conversions, brand satisfaction, and engagement metrics. Share a case study with The Sandbox DAO to present to future potential partners. | Performance Analysis documents | December 31th | 3,000$ |\n\n### Team\/Author Background\n\nOur team drives The Tiny Fighters project with solid expertise in creating engaging gaming experiences across metaverses. We combine years of experience in game development, brand activations, and community-driven growth. We have proven experience in leading successful gaming projects with budgets of up to $150K.\n\nWe\u2019ve collaborated with platforms like Nifty Island, The Sandbox, and Portals to deliver unique, immersive worlds, and we are building a creator network that empowers both brands and independent developers to thrive leveraging metaverses.\n\nAs a company, our goal with this project is to develop our activity in The Sandbox while offering more opportunities for creators and players to earn. The funding do not include any margin, as all the funds will be dedicated to ensure the event is a success.\n\nPrimary Contact: Robin (@Alesoir_voxAlesoir_vox \u2013 https:\/\/www.linkedin.com\/in\/globo-studio\/ - Founder of Globo Studio & The Tiny Fighters\n\nSecondary (@Napadelis - https:\/\/www.linkedin.com\/in\/mayeulhp\/ \u2013 CTO of the Tiny Fighters)\n\nPrevious games developed in The Sandbox:\n\n* [Tiny Fight Year](https:\/\/www.youtube.com\/watch?v=-gAYbmHnooM)\n* [Elrond City Adventure](https:\/\/www.youtube.com\/watch?v=Nl2wVsmRzYM)\n* [Elrond City Hub](https:\/\/www.youtube.com\/watch?v=H7nhg70dNIs)\n\n## Voting Options\n\nYes \/ No \/ Abstain\n\n## Alternatives Considered\n\nOne-off Branded Experience\n\n* Why not selected: A single experience would show technical capacity but fail to demonstrate long-term community engagement or measurable onboarding impact.\n\nPurely Marketing-Focused Campaign\n\n* Why not selected: Social media activations alone would bring visibility but not showcase The Sandbox\u2019s core strength \u2014 immersive, interactive gameplay and creator-led integration.\n\nInternal-Only Tiny Fighters Event\n\n* Why not selected: Running an event only for our own brand would limit ecosystem value and not provide the DAO with a replicable blueprint for other creators and partners.\n\n[The Tiny Fighters X account](https:\/\/x.com\/TheTinyFighters)\n[The Tiny Fighters Website](https:\/\/www.tiny-fighters.com\/)","choices":["Yes","No","Abstain"],"start":1760511600,"end":1761721200,"snapshot":23576551,"state":"closed","scores":[29088010.91923726,9557064.31767513,3544429.392797949],"scores_by_strategy":[[2492.6277128058523,44804.096121253686,5390999.999999999,249749.99999999997,8642407.149800189,14757557.045603018],[220059.7992026766,77783.4737240989,1980000,143999.99999999997,146944.17542103003,6988276.869327325],[202.99999999999997,5694.831723421181,67500,2249.9999999999995,4537.831885287587,3464243.729189239]],"scores_total":42189504.62971035,"scores_updated":1761721261,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-37-metaverse-odyssey-igniting-grassroots-brand-integration\/3437","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":50},{"id":"0x694e55b68049848da0781463a50f5a0075bcebbc54d41ac766754940a0ca11f1","title":"SIP-36: LAND Estate Sales","body":"![sip-36.jpeg](ipfs:\/\/bafybeifawk64pps6gy6ipmuue4mkaclzzuonkomvrscn6p7qo32gtxyfqy)\n\n## TL;DR\n\n|  | | | \n|----|----|----|\n| **What** | In order to solve the current issue of LAND owners only being able to transact individual pieces of LAND estates, we are proposing to implement a solution based on GBM\u2019s already existing bid-to-earn auction system. \n| **Why** | This will meet a long-identified need ([discussion here](https:\/\/forum.sandboxdao.com\/t\/support-for-estate-level-land-transactions-in-the-sandbox-marketplace\/2045)) of the community and permit more flexibility in options for selling LAND and facilitate different kinds of transactions. |\n| **How** | An approximate 8 week development program plus completion of a security audit. Existing technology will be leveraged. | \n| **When** | Q1 2026 | \n| **Who** | [GBM ](https:\/\/www.gbm.auction\/)have developed several projects successfully with The Sandbox before and have proven themselves as a partner through running several successful auctions, the technology for which they are able to leverage to expedite delivery here. They continue to work with The Sandbox and so this supports aligned deliverables. They also have extensive experience in the broader Web3 space. | \n\n## Council Recommandation\nNeutral\n\n## SIP Details\n\n### Problem Description\n\nThere is currently no mechanism to permit LAND owners to sell LAND in estates. They can currently only sell individual units of LAND without any sort of bundling.\n\n### Solution Proposed\n\nThis Scope of Work outlines the development of a third party solution for secondary sales with integrated functionality for bundling LAND assets natively. This has been something your community has requested so they can trade their estates. The goal is to create a seamless and user-friendly experience within the existing GBM x The Sandbox dApp, ensuring scalability, performance, and maintainability.\n\nThe GBM team will handle the entire build and deployment, and the project is forecasted to take 8 weeks of total development time. Based on availability and technical requirements, we are therefore planning delivery in Q1 2026. We have estimated the cost to be $60,000.\n\n**Deliverables Of Final Product**\n\n* The Sandbox users will be able to access the existing GBM x The Sandbox dApp, where a new \u201cSecondary Marketplace\u201d tab will be added. This unified interface will allow all traffic to be directed through one destination, enabling the primary auctions and secondary markets to complement and support each other.\n* Users will be able to list individual 1x1 LANDs directly on the secondary marketplace.\n* For estate listings, users will have the ability to bundle multiple LANDs natively within the dApp before putting them up for sale. This will enable the trustless, single-transaction sale of estates - solving a key limitation of the current system.\n* The bundling tool will be designed to only allow LANDs from the same estate to be grouped. If a user attempts to bundle unrelated LANDs, the system will display an explanatory error message and prevent the action.\n* Given that there is no official estate API, the GBM team will make its own custom solution to detect if lands are part of an estate.\n* The system will automatically generate an image and metadata to represent each bundle from on-chain available data, using templates pre-approved by The Sandbox. Users will also be able to include custom descriptions for their listings.\n* Users will be able to sell their 1x1 or bundled estates via one of three methods:\n* Private Sale: The seller will specify a price and generate a private sale link. Only the designated buyer\u2019s wallet will be able to see the sale and complete the transaction.\n* Direct Sale: The seller will list their asset for a fixed price on the public marketplace, where any verified user can purchase it.\n* GBM Auction: The seller will initiate a GBM Bid-to-Earn auction. Verified users will be able to place bids using SAND, and outbid participants will earn SAND rewards. The assets will be placed in escrow during the auction by the GBM system.\n* All three sales methods will be executed atomically, ensuring that the buyer receives the asset and the seller is paid -or the transaction fails. This will eliminate the need for any trusted intermediaries.\n* All transactions on the marketplace will be conducted in SAND.\n* The Sandbox and The Sandbox DAO will receive a predefined transaction fee from each sale from the seller, automatically distributed to their respective whitelisted wallets. GBM will also get its fee at point of sale. The provisional breakdown is outlined below:\n  * GBM - 2%\n  * The Sandbox - 2.5%\n  * The Sandbox DAO - 2.5%\n* The entire marketplace, including the bundling feature, will be fully self-service.\n\n### Benefit to The Sandbox Ecosystem\n\nThis will provide significant benefit to LAND owners in permitting them to transact more freely with their LAND and with the ability to bundle and sell estates in a trusted and robust manner.\n\nIt also provides some income to the DAO via the transaction fees.\n\n| Risk | Assessment | Mitigation |\n|----|----|----|\n| Transaction Security | As there will be on-chain transactions being conducted via this marketplace, this carries risk of fraudulent transactions or security breaches. | There will be security checks performed at the point of transaction. Additionally, a security audit of smart contracts will be undertaken to ensure that the correct baseline is set. |\n| Appropriate Bundling | As Estates are a construct within the Sandbox and do not exist on-chain, there is a risk that bundled LAND that are not estates could be sold as estates. | The data for estates will be validated based on public Sandbox data to ensure that all bundles packaged as estates are estates. |\n| Ongoing Management | The service will require ongoing maintenance and sustaining, especially if there are regulatory changes. | GBM will provide support for free for the first 12 months. Following that, support arrangements may need to be determined if the fees generated are not sufficient to sustain. |\n\n### Budget requested\n\nOverall cost: **$60,000**\n\n| Milestones | How do we measure success? | Expected completion date | Unlock Payment |\n|----|----|----|----|\n| #1 Project plan | Documented plan and timelines. Wireframes of the solution | Q4 2025 | $13,500 |\n| #2 Development of Bundle Software | Smart contracts for bundling LAND completed. Frontend and backend development. Accurate image data generation | Q1 2026 | $13,500 |\n| #3 Integration into GBM x TSB Marketplace | Integrate bundling natively into GBM dApp user flow. Smart contract integration. Allowing for private sales, direct sales and GBM auctions. \\*\\*Includes:\\*\\*1 year guaranteed maintenance. Free hosting for 1 year; continued support if fees sustain costs | Q1 2026 | $20,000 |\n| #4 Estate validation | Tool to ensure that Land is appropriately bundled as Estates. | Q1 2026 | $3,000 |\n| #5 Security Audit | External audit report covering all required Smart contracts | Q1 2026 | $10,000 |\n\n### Team\/Author Background\n\nGBM have an established relationship with the Sandbox and has already completed 3 successful auction events, selling hundreds of assets, with each getting bigger then the last and netting more revenues for The Sandbox. Outside of this GBM has completed over 80,000 auctions without any issues and is working with notable web3 projects such as Decentraland, Unstoppable Domains and Aavegotchi just to name a few. The founders are fully doxxed and have been working in the blockchain space since 2018, whilst being involved as early as 2013.\n\nHugo McDonaugh, CEO - [Hugo McDonaugh - GBM | LinkedIn](https:\/\/www.linkedin.com\/in\/hugomcdonaugh\/)\n\nEdouard Bessire, COO - [Edouard Bessire - GBM | LinkedIn](https:\/\/www.linkedin.com\/in\/edouardbessire\/)\n\nGuillaume Gonnaud, CTO - [Guillaume Gonnaud - Cryptograph, MyNFT, gbm.auction | LinkedIn](https:\/\/www.linkedin.com\/in\/guillaume-gonnaud\/)","choices":["Yes","No","Abstain"],"start":1759302000,"end":1760511600,"snapshot":23476395,"state":"closed","scores":[41550869.819748186,459892.1411247613,18370.69069660471],"scores_by_strategy":[[222099.79994727817,155772.124073266,6620400,409499.99999999994,8766889.065059857,25376208.83066778],[0.17521175139124223,1791.965913009888,453599.99999999994,4499.999999999999,0,0],[0,370.69069660471104,17999.999999999996,0,0,0]],"scores_total":42029132.65156955,"scores_updated":1760511661,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-36-land-estate-sales\/3401","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":62},{"id":"0xa2845903627118e161ee1cd0b8f23d72c8349fb9bc1d03a53917481085c39bf7","title":"SIP-35: Magic Realms: create playable games in minutes","body":"## TL;DR\n\n### What\nMagic Realms is a platform for generating complete, playable games in minutes. We will launch with an AI-Powered Quiz module for public beta, followed by multiplayer-focused game modules chosen by the community - have your say in the discussion below -  will post how to participate\n\n### Why\nTo solve the \u201cempty LAND\u201d problem by empowering LAND owners to instantly publish high-quality content. It accelerates game development for existing builders and establishes a new creator economy for game templates, themed block sets, and asset packs.\n\n### How\nMagic Realms will be a web-based and user-friendly tool that procedurally generates block-based level designs, places assets, and implements all necessary game logic for a chosen genre. The outputs are fully functional game experiences ready to be published in The Sandbox. Magic Realms - [https:\/\/youtube.com\/shorts\/LNVfM3-y4Is?si=Yg52HXAL11sq2LZA](url)\n\n### When\nSep 2025: Core Platform DevelopmentOct 2025: AI Quiz Arena - Module INov 2025: Magic Realms MVP ReleaseDec 2025: Community-Voted Module II - \u201cObstacle Race Parkour\u201d Jan 2026: Community-Voted Module III - \u201cDeathmatch Arena\u201d\n\n### Who\nSAND RUSH: The experienced team behind the DAO-funded Magic Palette and the new AI-powered Magic Block web & mobile app.Proven Track Record: 4+ years building XPs and valued creator tools for The Sandbox ecosystem.Led by: Pepe (@voxelgem)  Links: Magic Palette\n\n## Council Recommendation\nPositive \n\n## Problem Description\nWhile The Sandbox\u2019s mission is to empower creators, building a high-quality game currently requires significant time and technical skill. This high barrier to entry creates a content bottleneck, leaving many LANDs empty and preventing owners from utilizing their assets. To thrive, The Sandbox must make game creation radically more accessible, empowering the entire community to fill the metaverse with fun and engaging experiences.\n\n## Solution Proposed\nMagic Realms is a revolutionary platform that uses procedural generation and AI to create complete, playable games with just a few clicks. Our goal is to make game creation as fast and fun as game playing, allowing users to generate a full multiplayer experience on their LAND in under three minutes.\n\nThe tool works by automatically generating unique level designs, placing essential assets, and integrating all necessary game logic for a chosen genre. We will launch with an AI-Powered Quiz Game module, followed by community-voted multiplayer experiences. There are various options like highly customizable Parkour courses or thrilling Deathmatch Arenas for these modules.\n\nThis project is an evolution of our existing DAO-supported tool, Magic Palette. The foundational work and proof-of-concept are complete, and backend upgrades are already in progress. We are ready to begin production of the first game module immediately upon the approval of this proposal.\n\n### How it works\n1. Choose a Genre: Pick from a list of popular game types.\n2. Generate & Customize: Dial in a few parameters and let our engine generate a unique game level for you.\n3. Baked-in Logic: All the complex game logic is automatically integrated.\n4. Let\u2019s Play!: Export your game to the Game Maker, publish to your LAND, and you\u2019re live!\n\nThe core of Magic Realms is a powerful procedural generation engine. It intelligently combines pre-designed Voxel Modules to create unique, high-quality level layouts every single time. No two games are ever the same.\n\nBeyond the level design, Magic Realms gives you complete artistic control. The core of this are our \u201cBlock Styles\u201d, which allow for instant, one-click theme swaps on any generated level.This feature lets you completely reimagine your game\u2019s visual style without touching the underlying gameplay mechanics. Transform a standard obstacle course into a high-tech, sci-fi cybercity or a fantasy castle ruin. This hands users the power to rapidly change a game\u2019s entire look and feel, ensuring every creation is truly unique.\n\nAnd here\u2019s where it gets really exciting for our creators and builders\u2026 what if they could design and sell Voxel Modules, or themed Block Sets and Asset Bundles for the entire community to use in their game generations? This isn\u2019t just a game design accelerator, it is creating a new market and opportunity for designers and a richer palette of games for everyone.\n\n**It\u2019s Not Just a Map, It\u2019s a Game**\n\nMagic Realms goes beyond just creating a pretty map. It intelligently and automatically places all the necessary game components: collectibles, moving obstacles, spawn points, logic components and triggers where needed.\n\nMost importantly, this all seamlessly works with Game Maker. The final experience you export is ready to publish and play immediately. To ensure this works perfectly, we are collaborating closely with the The Sandbox Content Team and the numpad legend CyberDragon, the creator of the official The Sandbox logic templates. This makes sure these generated games are robust, fun, and fully compatible with the The Sandbox ecosystem. We are also in contact with other talented game developers who will help us to unlock amazing game loops and genres in Magic Realms.\n\nThe Magic Realms platform will be developed and owned by SAND RUSH Ltd. As this is a community-funded program, access to all modules developed under this proposal will remain freely available for The Sandbox community.\n\nOur team is committed to updating the tool on an ongoing basis to ensure its continued compatibility with The Sandbox Game Maker. Magic Realms is designed to be a powerful starting point. To publish and play, experiences are still loaded into the Game Maker. We do not intend to replace the Game Maker, but rather to complement it by empowering everyone to create games, regardless of their technical knowledge.\n\n**Our First Step: The AI-Powered Quiz Module**\n\nTo get this powerful tool into your hands as quickly as possible, we want to start with a focused first module: a super-fun, AI-powered Quiz Game.\n\nWe chose the Quiz Game module for a very specific reason: it allows us to prove the core Magic Realms technology and deliver a fun, fully-functional creator tool to you, the community. With this module, any builder or LAND owner can create their custom quiz on any topic and can start publishing new experiences on their LAND in a few weeks already.\n\nSimply provide a topic (like \u201cAncient Rome\u201d or \u201c80s Sci-Fi Movies\u201d) and let our AI Assistant generate the entire quiz for you. The full setup, the questions & answers, and all within a beautifully themed, procedurally generated environment to play on.\n\n**Next Steps: Community-Voted Modules**\n\nFollowing the launch of the AI-Powered Quiz, our roadmap is designed to be shaped directly by the community. Our goal is to build the multiplayer game genres that you, the creators and players, believe will be the most engaging and beneficial for The Sandbox.\n\nTherefore, our SIP will propose that the next two modules be determined by the community in the discussion phase. Based on initial feedback, strong candidates include fast-paced social and competitive experiences like Parkour and Deathmatch arenas.\n\n**Example Module II: Parkour Race**\n\nIf selected by the community, deliverables would include:\n *Full production of the \u201cParkour Race\u201d module, including procedural track generation.\n* Various themed Block sets for instant styling.\n* Implementation of specific game logic (lobby, checkpoints, timers).\n* Creation of a new asset pack tailored to the parkour theme (e.g., platforms, obstacles, traps).\n\n**Example Module III: Deathmatch Arena**\n\nIf selected by the community, deliverables would include:\n* Full production of the \u201cDeathmatch Arena\u201d module.\n* Various Arena designs and Block Styles to generate with\n* Implementation of combat game logic (respawn points, health, scoring).\n* Creation of a new asset pack suited for combat arenas (e.g., cover objects, weapon pads).\n\n## Benefit to The Sandbox Ecosystem\n\nThis tool can Increase LAND utilisation through lowering the capability barrier to building experiences and increase the options for creators and builders, potentially empowering them to have revenue-generating opportunities. Magic Realms directly accelerates The Sandbox\u2019s core mission of building a rich, user-generated metaverse and increases the utility of both LAND and SAND.\n\n**For LAND Owners**\nTransforms LAND from a passive asset into an active, content-generating hub, unlocking immediate utility and monetization potential.\n\n**For Builders:**\nActs as a massive accelerator, automating foundational work and freeing up creators to focus on innovation and quality.\n\n**For Players:**\nTriggers a wave of new content, making the The Sandbox landscape richer, more diverse, and exciting to explore.\n\n**For the Ecosystem**\nIgnites a powerful UGC economic flywheel, driving player growth, increasing demand for LAND and $SAND, and capturing a larger share of the UGC platform market.\n\n## Budget requested\n\nOverall cost: $130,000.\n![sip-35 budget.png](ipfs:\/\/bafkreieylom66g4vi5vl66lx3hcflpnsot7mmvx4os3g27serijphnvhbi)\n\n## Implementation Plan\n![SIP-35_ Magic Realms milestones.png](ipfs:\/\/bafkreigpkmqpprxlfaspoludtmvrkhcbsfxbvh6zdjv77dw6phqg2ef5g4)\n\nMore info in discussion.","choices":["Yes","No","Abstain"],"start":1754463600,"end":1755673200,"snapshot":23078834,"state":"closed","scores":[35561903.44955685,1156118.2463621052,4705666.0528256595],"scores_by_strategy":[[225823.86494231352,210725.12293697312,7955999.999999997,422999.9999999998,7864224.637983648,18882129.823693916],[0,6341.796985996064,67499.99999999999,0,2261.734126058793,1080014.7152500504],[3.0683381553945996,21229.570515292227,485999.9999999998,8999.999999999998,900722.944156396,3288710.4698158163]],"scores_total":41423687.748744614,"scores_updated":1755673260,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-35-magic-realms\/2852","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":91},{"id":"0x88afa1307de4c106def2d2d0adcf66c3c1abbb8ace270af6276a5d4bc55545ef","title":"SIP-34: BollyBox Launch Campaign: Bringing Bollywood to The Sandbox","body":"![sip-34.jpeg](ipfs:\/\/bafybeic3pgiws4wuzf4f6rlslh4tiu55pe56ukmewteted2gpwvvtbd32a)\n\n## TL;DR\n|What|BollyBox, the Sandbox\u2019s first Bollywood-themed IP LAND sale, featuring real-world events and an AI short film premiere. Three unique events: 1. IBW Booth & IP Showcase (Bangalore), 2.A side Event with top gaming communities and creators with AI Short Film Premiere with Bollywood IPs, 3. Mumbai Meet & Greet alongside AI Short Film Premiere with Bollywood IPs|\n| --- | --- |\n|Why|No one has ever launched a Bollywood IP land sale in the metaverse. That\u2019s why we\u2019re anchoring the campaign across two high-traction locations: Bangalore during IBW to activate the Web3 ecosystem, and Mumbai to engage Bollywood\u2019s biggest names through an exclusive IP showcase. This is a cinematic debut for digital LAND and for The Sandbox to claim the pole position for India\u2019s entertainment economy.|\n|How|IRL activations, short film screenings, creator content, live demos, influencer engagement, and a dedicated booth at IBW. All leading into the BollyBox land sale reveal.|\n|When|In December 2025 : IBW Booth & Side event in Bangalore + Meet and Greet with Bollywood IPs with Short film screening in Mumbai. (Exact date to be locked once the IBW master schedule is out. We\u2019re targeting IBW opening weekend for maximum buzz.)|\n|Who|BharatBox & The Sandbox, in partnership with The Sandbox Global, IBW partners, Bollywood IP partners (Shemaroo, Hungama, Mythoverse, Mukta Arts,NH Studios others TBA)|\n\n## Council recommendation\nNeutral\n\n## Events Details\n\n### Event 1: Indian Blockchain Week Booth + IP Showcase\nLocation: Bangalore\nAudience: Web3 builders, investors, media, IP partners\nStructure:\n* Booth presence featuring Bollywood XPs (3 exists so far and we will have 2 more to launch during the December week)\n* On-stage Bollywood LAND Sale reveal with Sebastien keynote\n* Creator onboarding demos\n* Live game trials for attendees\n\n### Event 2: Side Event (LAND Sale event)\nLocation: Bangalore\nAudience: Gaming guilds, Web3 creators, partners (STAN, OG Club, Nazara-connected startups), IPs, VCs\nStructure:\n- AI Short Film Premiere with Bollywood IPs\n- Landsale launch\n- Walkthrough of upcoming IP integrations\n- Brand + UGC creator showcase\n- Drinks, conversations, live XP previews\n\n### Event 3: Meet & Greet\nLocation: Mumbai\nAudience: Bollywood IP owners, studios, digital creators, press\nStructure:\n- VIP dinner and showcase (30 people, selected among potential IPs & existing IP partners)\n- AI-generated short films based on IPs (fully voxel-based)\n- Meet & greet with studios like Shemaroo, NH Studioz, Mukta Arts\n- Special guest appearance by Sonal Chauhan\n\n#### Bollywood Ips\n\n|IP|Followers (Insta)|\n| --- | --- |\n|[NH studioz](https:\/\/www.instagram.com\/nh_studioz\/?hl=en)|546K|\n|[Subhash Ghai](https:\/\/www.instagram.com\/subhashghai1\/?hl=en)|223k|\n|[Mehtaverse Jay Mehta](https:\/\/www.instagram.com\/hansalmehta\/)|158k|\n|[Char Shahib - Baweja studios](https:\/\/en.wikipedia.org\/wiki\/Chaar_Sahibzaade)|-|\n|[Sonal Chauhan](https:\/\/www.instagram.com\/sonalchauhan\/?hl=en)|8m|\n|[Mukta Arts](https:\/\/en.wikipedia.org\/wiki\/Mukta_Arts)|-|\n|[Malaika Arora](https:\/\/www.instagram.com\/malaikaaroraofficial\/?hl=en)|19m|\n|[Elnaaz Norouzi](https:\/\/www.instagram.com\/iamelnaaz\/reels\/)|3m|\n\nCombined Reach: 24.7M+ followers across partners\n\nTop Amplifiers:\n1. NH Studioz \n2. Shemaroo\n3. Sonal Chauhan\n4. Subhash Ghai Mukta Arts\n\n***NOTE :***\n*Combined partner reach exceeds 24M culturally engaged followers - enabling unprecedented mainstream visibility for Sandbox in India's entertainment ecosystem. Sonal Chauhan's participation alone guarantees 10M+ organic impressions.*\n\n### Goals & Objectives for Event\n\n#### Why is this event relevant?\nAn event like this will prove no other platform is positioned like The Sandbox to do this in India. We already have the ecosystem, tools, and cultural traction.\n\nThis event cements The Sandbox as the player for entertainment-driven Web3 in India, something that will open major doors with IP owners and studios. Also our Screening strategy will help Sandbox and current IPs a way to further create new form of content. For example: Hosting an AI short film Jams just like Our Game Jams\n\nStakeholders involved:\n* BharatBox,\n* The Sandbox,\n* IBW Organizers,\n* Bollywood IP partners,\n* Influencers & media partners\n\n### Success Metrics for Event\n* Event registrations & IRL attendance\n* Social media engagement & PR reach\n* Land sale conversions\n* IP \/ studio inbound leads\n* New creator onboarding\n* Community sentiment\n\n## Benefit to The Sandbox Ecosystem\n\nWith a young, digitally native population and strong cultural IP to tap into, India is shaping up to be one of the most important creative engines in the open metaverse.\n\nFor Bollywood IP owners & studios, it proves that The Sandbox is the best metaverse partner for Indian entertainment IPs. No other platform is offering Bollywood IPs this level of monetization, cultural legitimacy, and users.\n\nFor the Web3 community & IBW audience, this will be a case study in how to drive cultural adoption of Web3. Instead of financial speculation, it sets the tone for how entertainment and Web3 can scale in India, and positions The Sandbox as a leader in that.\n\nThe Sandbox India (BharatBox) ecosystem continues to grow:\n* Total Users: ~500,000\n* Active Players: Over 76,000\n* Game Maker Creators: Over 70,000 (highest in the world).\n\nThis highlights a consistently active and engaged creator and player base within the Indian ecosystem.\n\n### Key Highlights from AS5\n* Participants from India exceeded projections by 25%\n* Cumulatively, Indian users and creators have surpassed major regions including Indonesia, Vietnam, and the US, across numerous growth and retention KPIs.\n* India contributed over 25,500 user sign-ups across Asia\n* Total unique players was more than 13,000\n* Guild-driven engagement and GAs incentivized maximum retention.\n* Nearly 93% of users were new to the ecosystem.\n\n## Budget requested\n\n**Total cost: USD 31,700**\n\n|Item|Description|Cost (USD)|\n| --- | --- | --- |\n|**Booth and Speakers (event 1)**|Indian Blockchain Week|$10,000|\n|**Venue 1 (event 2)**|Side event + Catering|$3500|\n|**Venue 2 (event 3)**|Mumbai meet and greet|$12,000|\n|**Bounty & Swags**|Bounty for AI artist who will win it will be SAND + content will be Voxel + Swags|$1200 (600 USD for event 2 and 600 USD for event 3)|\n|**Branding + logistics**|On-ground + content|$2000 (1000 USD for event 2 and 1000 USD for event 3)|\n|**Marketing**|Paid + influencers|$3000 (1000 USD for event 1 , 1000 USD for event 2 and 1000 USD for event 3)|\n\n## Implementation Plan\n|Milestones |Deliverables|Expected completion date|Unlock Payment|\n| --- | --- | --- | --- |\n|#1 SIP Approval|Confirm Bollywood IP partner list & Book venue and booth|From August 6th|50%|\n|#2 Kick off & Pre Launch|5 KOLs post about the event tagging @TheSandboxDAO|1st Nov|50%|\n|#3 Events activation|Live streaming by The Metaverse Street Journal|1st-4th Dec||\n|#4 Post Activation Report|Report on number of participations, Successful landsale, social\/media coverage|15th Dec|-|\n\n## Sandbox Team Attending\n\n* Sebastien Borget\n* Karan\n* PB, Palak, Danish, Hari, Maitri","choices":["Yes","No","Abstain"],"start":1753254000,"end":1754463600,"snapshot":22974037,"state":"closed","scores":[15882658.899299685,18450823.49897141,9585252.365442038],"scores_by_strategy":[[604.2135657779602,46776.277966902606,3523499.999999999,328499.9999999999,9949.52611949644,11973328.881647509],[220271.6016110701,175542.82861004313,4004999.9999999986,143999.99999999994,1137953.8904042111,12768055.17834608],[94.94477635279124,11671.18219750936,31499.999999999985,4499.999999999998,7637328.727266337,1900157.511201835]],"scores_total":43918734.76371313,"scores_updated":1754463660,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-34-bollybox-launch-campaign-bringing-bollywood-to-the-sandbox\/2650","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":103},{"id":"0xb48d34bec2e7f8902cf2fef6aa2da34d4fa0c6c73ba05160ba01e83c96571757","title":"SIP-33: Sandbox Metaversity Campus: Create Your Learning Playground","body":"# TL;DR\n\n|What|We are seeking to build an educational opportunity to develop the skills of builders in the Sandbox and create opportunities for people to develop their skills.|\n| --- | --- |\n|Why|This will create a new population of builders who will be able to participate in the Sandbox community and the DAO, and will be required to actively participate in the Sandbox for the duration of the program.|\n|How|$64,750 USD budget required to run the program for approximately 1000 students across multiple 8 week cohorts. Introductory video materials will also be available to all.|\n|When|Phase 1 - Planning & Metaversity Campus Set-up \/ Phase 2 - Video Materials \/ Phase 3 - 8 Week courses|\n|Who|[Metaversity](http:\/\/joinmetaversity.com) - led by @biancaygg , Jenna & Miggy https:\/\/x.com\/bumb1ebee_\n\n### Council Recommandation\nNeutral\n\n# SIP Details\n## Problem Description\nThere are insufficient opportunities for aspirational creators, builders and even just players to hone their skills and learn the building blocks of Web3 that will help them be more employable and successful in the future.\n\nWe are laying the groundwork for a self-sustaining education-to-opportunity pathway: Create Learning Programs \u2192 Talent Development \u2192 Earning opportunities.\n\nYGG is supporting this initiative by providing access to 180+ of its LAND assets in The Sandbox, which will serve as the home of the Metaversity Campus. It will be used to showcase student projects and become the home for unlocking future earning opportunities for graduates.\n\nWe will leverage our extensive network to target senior high to college students nationwide (across the Philippines), with an opportunity to bring these same programs to our regional partners (LATAM, US, APAC).\n\n## Solution Proposed\n\n### Metaversity Campus\nUsing YGG-owned LAND, we will create and build a Metaversity Campus in the Sandbox to help develop builder skills and digital skills in an alternative learning institution that bridges skills and real-world earning opportunities.\n\nThe Metaversity Campus will continue as an active learning hub, serving as a proof of concept to pitch to consumer brands who want to create digital experiences in Sandbox, whether as marketing activations or immersive experiences for their users. Program graduates will be \u201chired\u201d to bring these brand experiences to life, turning learning into real work.\n\n### The Marshal Residency Program\nThe Marshal Residency Program is designed to support and upskill 1,000 students over 12 months through Sandbox-based learning experiences delivered IRL across schools, communities, and online through The Sandbox and Metaversity\u2019s digital platform.\n\nThe program will kick off with Crash Courses: modular, beginner-friendly lessons built for self-paced learning. Think of it like minor classes you need to accomplish before you \u201cspecialize\u201d. The lessons will primarily be in English, making them accessible to learners globally. These certification courses will be available completely for free on Metaversity\u2019s platform and assigned LAND to build on.\n\nThis SIP will target mainly students, but also career shifters, and young professionals across the Philippines. Along with schools and universities partnering with us to drive learning and opportunity.\n\nThe learning progression will be a mix of modular learning experiences. Sandbox modules will be integrated into existing Metaversity products.\n\n* Together We Learn (TWL) Online Shows: The first touch point for learners. This is where they will be introduced to Sandbox as a platform, and real-life creator journeys to spark curiosity and build awareness.\n* Crash Courses: Self-paced, foundational lessons that teach practical skills such as UX design, 3D modeling and game logic - skills that are relevant to building on The Sandbox. All lessons are designed for accessibility and onboarding at scale.\n* Marshal Residency Program: A 12-month rolling residency program that blends asynchronous learning, live workshops, and in-person activations at partner schools. Coming from finishing the Crash Courses, learners may apply to this 8-week rolling program.\n\nPathway to opportunity: Learners progress through the funnel: TWL Shows \u2192 Crash Courses \u2192 Marshal Program \u2192 real gigs, internships, and DAO\/community roles within YGG and Sandbox ecosystems.\n\nWe are confident that we will have been able to push at least 1000 students through this program within 12 months starting from the grant approval date, with onboarding and activations for schools happening on a rolling basis.\n\nThese are issued on our [platform](https:\/\/joinmetaversity.com). We can easily launch The Sandbox themed certificates for the set of Crash Courses we will create for this program.\n\nSBT\u2019s on Ethereum that are issued to learners who accomplish learning milestones. This feature is enabled by YGG\u2019s Platform. | We will be able to use the same platform to issue SBT\u2019s for this program.\n\nRewards and Recognitions. Upon accomplishing all lessons under Crash Courses, learners receive a digital certificate on [EDU Chain](https:\/\/educhain.xyz\/) and Soul-Bound tokens (SBT\u2019s) on Ethereum to represent their commitment and learning progress.\n\nCall for The Sandbox Guest Lecturers and Strong Community Participation. In our existing programs, we feature a mix of in-house mentors and guest lecturers from industry and community partners. For the Sandbox x Marshal Residency, we\u2019d like to continue this model and welcome guest lecturers from the Sandbox community to contribute their expertise and insights.\n\nWe have a reach of over 4 million people across social media platforms, community partners and school partners. As of writing, Metaversity has 24 school partners nationwide, and is continuously growing with our ongoing IRL events and sponsorship efforts.\n\nWe also get regular media coverage and PR mileage through the event involvements and other meaningful efforts that we do. We would be happy to kick off this program with a press release to highlight our big goals together.\n\nWe recently concluded an 8-week Marshal Program, which will serve as the model for the upcoming Sandbox x Marshal Residency. Starting with 10,600 sign-ups from our Crash Courses, about 11% applied to join the deeper learning experience. Of those, 506 attended at least one session, and we ended the season with 370 graduates: a strong 73% completion rate. This demonstrates both strong learner intent and our ability to guide them through a structured skills pathway.\nWe will provide a monthly roundup of updates for the community to share our progress.\n\n## Benefit to The Sandbox Ecosystem\n* 1,000 New Users. Students onboarded into The Sandbox ecosystem with real accounts and activity.\n* Increased User Activity in The Sandbox. YGG-owned LAND becomes a live, educational space that will drive steady traffic.\n* Increased The Sandbox DAO Community Participation. Welcoming DAO members to share expertise as Guest Lecturers of the program.\n* Scalable Learning IP. Modular content designed for reuse, localization, and partner distribution globally.\n* Proof of Concept for a Sustainable Learning to Opportunity Ecosystem. This program establishes a replicable model that connects learning directly to career opportunities within The Sandbox.\n* Student-Built Showcase. The Program ends with a demo day featuring learner-built Sandbox experiences.\n* 50+ School & Org Partnerships. Direct access to students and educators across key Philippine regions.\n* Soulbound Skill Certificates. On-chain credentials showcasing Sandbox-backed learning achievements.\n\n## Budget requested\n\nOverall cost: **$64,750 USD**\n\n#### Breakdown of the Cost\n| | |\n| --- | --- |\n|**1. Together We Learn Shows**||\n|Program & Resource Speakers|$1,090|\n|Marketing & Rewards|$660|\n|**2. Sandbox Crash Courses**||\n|Production|$8,650|\n|Rewards|$2,000|\n|**3. Rolling Residency Program**||\n|IRL Activations & School Partners|$22,450|\n|Support Programs & Lecturers|$15,350|\n|Marketing & Rewards|$14,550|\n\n## Implementation Plan\n|Milestones|Deliverable|Completion date|Unlock Payment|\n| --- | --- | --- | --- |\n|**#1 Full Program Framework and Metaversity Campus**|Dedication of LAND to Metaversity Campus and initial building|Month 1|$10,000.00|\n|**#2 Sandbox Programs Launched**|A series of 3-5 high quality produced, on-demand, introductory lessons around Sandbox and skills needed|Month 4|$15,250.00|\n|**#3 Onboarding 500 students**|At this point, we should have 500 students done with the Crash Courses \/ about to start their 2 week residency|Month 8|$15,250.00|\n|**#4 Onboarding 1,000 students**|At this point, we should have an additional 500 students done with the Crash Courses \/ about to start their 2 week residency|Month 10|$24,250.00|\n\n\n### *More info for Risk Analysis and Team description in discussion.*","choices":["Yes","No","Abstain"],"start":1753254000,"end":1754463600,"snapshot":22973989,"state":"closed","scores":[26617463.93059716,5725774.738676133,9861399.148612434],"scores_by_strategy":[[220517.87581954605,128723.18593313306,6281999.999999997,386999.9999999998,1098361.5255379304,18500861.343306556],[305.4551788459064,98785.52202587764,1151999.9999999998,67499.99999999999,45000.14999999999,4362183.611471409],[130.10929999999993,14612.401890908675,71999.99999999999,0,7641823.468252115,2132833.169169409]],"scores_total":42204637.81788573,"scores_updated":1754463660,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-33-sandbox-metaversity-campus-create-your-learning-playground\/2661","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":97},{"id":"0xe0556972dc24f8bb7a5544ee9a45a367df1bace0d8d2f1a87682620c2bb690b6","title":"SIP-32: DAO Educational Experience in the Sandbox - RFP Selection","body":"### TL;DR\n| | |\n| --- | --- |\n|What|This SIP proposes a community vote to select 1 of the 7 submissions for the [RFP](https:\/\/forum.sandboxdao.com\/t\/rfp-create-an-educational-experience-in-the-sandbox-about-the-dao-governance-process\/2141): \u201cCreate an Educational Experience in The Sandbox About the DAO Governance Process.\u201d. The winning proposal, determined by the highest total voting power, will receive funding to develop their educational experience.|\n|Why|Understanding how to participate in The Sandbox DAO governance is critical to decentralized participation. However, the process remains opaque or intimidating for many community members. While documentation exists, it lacks an engaging, immersive format accessible to the wider Sandbox community.|\n|How|The SIP outlines a summary of each proposal (concept, budget, timeline, team) and includes a side-by-side comparison table. Community members may cast their vote for a single proposal or distribute their VP across multiple options.|\n|When|Voting will determine the winner, who can begin development in alignment with their proposed timeline, starting when Game Maker 0.12 becomes available.|\n|Who|Proposals were submitted by the following teams below\n\n1. [Andy Graga + Flamant Tornado](https:\/\/drive.google.com\/file\/d\/1l7a56CZgsq3EfP5A4fSy5vf75vDozoG6\/view?usp=sharing)\n2. [Greatr Works Studio](https:\/\/drive.google.com\/file\/d\/1E6tY8dTRrB91kij0b_zKsos20t2EHE0s\/view?usp=drive_link)\n3. [Metaworld x Dankoy x Creative Crawler Studio](https:\/\/drive.google.com\/file\/d\/1baDMTTl_Q4BJ0Ej7pwxJdswqg3sEM-gD\/view?usp=sharing)\n4. [Nazarov production](https:\/\/drive.google.com\/file\/d\/1mGmvfUjMOSCrztY9TIMJwoAie5lCi-g1\/view)\n5. [Smobler](https:\/\/docs.google.com\/presentation\/d\/15NcwkjDXswvy1y_jJmOaiNHviesGKF2E-m5E84JuU9k\/edit?slide=id.g361e46035fa_0_161#slide=id.g361e46035fa_0_161)\n6. [Studio Impossible Dream x Game Monkey](https:\/\/docs.google.com\/presentation\/d\/1t_PXiNxQ7Y4PxNDbAFiDsiMUcRAo88aWb5_xUtGGBYo\/edit?usp=sharing)\n7. [Swipe Back - Studios](https:\/\/docs.google.com\/presentation\/d\/1bvjaegF02huA86LDR0VTwXnOSrj4Ajh4MBX9wq71lWU\/edit?slide=id.g2d06d71f4b0_0_8#slide=id.g2d06d71f4b0_0_8)\n\n### Proposals Overview\n\n|Candidates | Concept Summary | Theme | Team Expertise | Gameplay lenght | Type | Budget (USD) | Timeline (Weeks)|\n|--- | --- | --- | --- | --- | --- | --- | ---|\n|1. Andy Graga + Flamant Tornado - **A DAO Quest** | Narrative-based game Immerse players in an engaging storyline where they actively experience the decision-making processes of DAO. Multiple endings | Metaverse with four distinct areas | Game Jam winners (2nd, 8th, 9th), BC2, BC3, top 10 in Voxedit contests (8th, 8th, 9th) and 5th place in Voxel Wars | ~30\u201345 minutes per session | Single Player - Educational \/ RPG \/ Adventure | 18K | 12|\n|2. Greatr Works Studio - **System of a DAO** | Scenario-based simulation game that educates players on Sandbox DAO governance through interactive storytelling. | Greco-Roman and futuristic | Multiple Game Jam wins, Game Maker Fund project (Roach Uprising) - nominations for Best Jam Game Design and Best Studio. | 10\u201315 minutes | Single Player - Simulation \/ Narrative | 30K | 12|\n|3. Lanzer x MetaWorlds x Dankoy x Creative Crawler Studio - **The Sandbox DAO Education Hub** | Minigames with 6 learning areas each with a short lesson and a hands-on exercise | Sandbox DAO color palette | Lanzer: DAO podcast host, GMF recipient, long-time DAO participant \/ Dankoyy: Logic developer with top placements in Game Jams, expert in Sandbox Game Maker \/ Crawler Creative Studio: Experienced voxel artist with multiple contest placements | 45 minutes | Multiplayer - Educational \/ RPG | 30K | 12|\n|4. Nazarov Production - **BoostDrive** | Players race on the rooftops of moving cars. BOOSTDRIVE transforms each keypress and perfectly-timed boost into a symbolic act of decentralized decision-making. A short, intense experience where DAO principles are felt, not explained. | Neon-lit speedway surrounded by a futuristic cyberpunk district | Solo developer with multi-disciplinary skills in game design, voxel art, animation, narrative, and branding. Prior work with The Sandbox (since 2019), delivering over 30 voxel assets, including vehicles and buildings, featured by Sandbox leadership. | 5\u201310 minutes (BOOST Academy + several ~25-second races) | Single-player \/ Competitive Racing + Simulation | 29K | 10-14|\n|5. Smobler - **DAO Headquarters: Power Within** | This proposal reimagines onboarding into the DAO as an engaging, hands-on experience that is both educational and enjoyable. Players step into the DAO HQ and are immediately immersed in quests that reflect real functions of the DAO\u2014be it treasury management, community building, or creative curation. | Culture | Claynation, 3verest, Teletubbies | 25-45 minutes per session | Single Player \/ Educational \/ Role Playing Game (RPG) | 30K$ (includes 1 year post-launch bug fix guarantee) | 14|\n|6. Studio Impossible Dream, Game Monkey - **The SandDao Factory** | Role-based game featuring interactive departments and minigames based on the SIP Training 1.0 Workshop . Includes live proposal updates, a mascot bot (S-DAO Bot). | Color Pastel Factory | Impossible Dream Studio: Top 10 in 9 Game Jams, strong narrative design \/ Game Monkey (iamnegool): 12+ VoxEdit wins, 20+ collaborations, architectural voxel artist | 20\u201325 minutes | Single ou multiple -player, Clicker, Educational, Role Playing, Simulation | 30K + 1 year update | 13|\n|7. Swipe Back- **The Sandbox DAO Playground** | Curated exhibition where visitors can an explore interactive displays that spotlight the DAO\u2019s most successful SIPs. | Gallery | Sandbox trusted partner, and most awarded studio. Creator of Ledger (330K Players), L\u2019Oreal, BNP & Chevrolet |  | Multiplayer \/ Social Hub \/ Gamified gallery | 30K (without the map update for each subsequent SIP) | 16|\n\nGame Monkey (iamnegool): 12+ VoxEdit wins, 20+ collaborations, architectural voxel artist|20\u201325 minutes|Single ou multiple -player, Clicker, Educational, Role Playing, Simulation|30K + 1 year update|13|\n|7. Swipe Back- **The Sandbox DAO Playground**|Curated exhibition where visitors can an explore interactive displays that spotlight the DAO\u2019s most successful SIPs.|Gallery|Sandbox trusted partner, and most awarded studio. Creator of Ledger (330K Players), L\u2019Oreal, BNP & Chevrolet||Multiplayer \/ Social Hub \/ Gamified gallery|30K (without the map update for each subsequent SIP)|16|\n\n### Voting Options\nThe winning team will receive funding and begin work under the agreed timeline.\nCommunity members may cast their vote for a single proposal or distribute their VP across multiple options.\n\n1. Andy Graga + Flamant Tornado\n2. Greatr Works Studio\n3. Lanzer (Metaworlds) x Dankoy x Creative Crawler Studio\n4. Nazarov production - Boostdrive\n5. Smobler\n6. Studio Impossible Dream x Game Monkey\n7. Swipe Back - Studios\n8. Abstain","choices":["Andy Graga - Flamant Tornado","Greatr Works Studio","Lanzer-Dankoy-Creative Crawler","Nazarov production - Boostdrive","Smobler - DAO Headquarters","Impossible Dream - Game Monkey","Swipe Back - TSB DAO Playground","Abstain"],"start":1752044400,"end":1753254000,"snapshot":22873724,"state":"closed","scores":[56047.964144688754,6011405.5105745355,18232757.55011941,25175.068308546655,189448.90919011208,2180157.227437621,1618465.0253616096,13970241.47740808],"scores_by_strategy":[[231.45201377459284,6405.797845199883,49410.714285714275,0,0,0],[221329.01242557768,117879.49683249072,1396285.714285714,214874.9999999999,89546.88197958226,3971489.405051171],[893.5928740354602,58975.457325005525,2771785.714285714,7871624.999999999,50464.0759138297,7479013.709720828],[201.28774266666665,5313.066280165706,19660.714285714286,0,0,0],[1170.3944663680263,6017.800438029815,168760.71428571426,13499.999999999998,0,0],[920.9604582738798,26908.88269363307,81160.71428571428,4499.999999999999,0,2066666.6699999997],[100.85825159114783,545.4556311193702,12910.714285714284,0,46.99999999999999,1604860.997193185],[131.89948610163566,129763.64630390237,3172524.9999999995,17999.999999999996,946256.3635546096,9703564.568063471]],"scores_total":42283698.73254461,"scores_updated":1753254114,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-32-dao-educational-experience-in-the-sandbox-rfp-selection\/2530\/16","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":102},{"id":"0xcbcc4bd89b2ecdb711bd037073f470565d656abfc7f612b4743ea837452529e7","title":"SIP-31: The Sandbox Side Event at Korea Blockchain Week","body":"![SIP-31 -- TSB side event at Korean Blockchain Week.jpg](ipfs:\/\/bafybeiexcffhrio3nlwus46e34raplxqt7acti5fdvznpr7mwnqw7nmeuu)\n\n## TL;DR\n|| |\n|--- | ---|\n|**What**|Korea Blockchain Week (KBW) is an annual global blockchain and Web3 festival held in Seoul, South Korea, since 2018. It has been a gathering ground for the top global blockchain and web3 leaders and unifying diverse communities. Every year, KBW curates multiple prestigious main events, including the flagship conference 'IMPACT.' This provides participants and attendees exclusive opportunities to exchange industry insights and indulge in an immersive blend of music, art and culture, making KBW a unique and enriching experience for all involved. The Sandbox will have great opportunities to meet stakeholders and potential partners in KBW side event|\n|**Why**|Despite a strong presence in the global Web3 space, The Sandbox seeks to strengthen its footprint in Asia. Korea Blockchain Week is a high-impact opportunity to engage creators, investors, and users from the region and drive ecosystem expansion.|\n|**How**|Offline program themed Content Experience, Major IP based Exp Display, Key News Announcement, Panel Talk, Networking and etc|\n|**When**|1 day from September 23th or 24th 16:00 PM - 20:00 PM (exact date, time TBD)|\n|**Who**|Co-host with another partner or by The Sandbox Korea|\n\n## Council recommendation\nPositive\n\n## SIP Details\n### Event Details\n\nSouth Korea, Seoul\n**Target Audience**: Creator, Content player(Gamer), Investor, Media, KOL, Partner, Community and Web3 people\n**Number of Participants**: Apx. 800\n**Date & Duration**: 1 day from September 23th or 24th 16:00 PM - 20:00 PM (exact date, time TBD)\n**Format & Structure**: Big announcement (The Sandbox achievements, Future plan), AMA section, Fireside chat\n**Technologies\/Tools Used:**\n  * The Sandbox Client \u2013 Platform & Gaming content demonstration and walkthrough\n  * Game Maker \u2013 Showcasing community-built experiences\n  * VoxEdit \u2013 Highlighting asset creation and monetization opportunities\n\n### Goals & Objectives for Event\n\nThe primary goal of this event is to expand The Sandbox DAO\u2019s reach within the web3 ecosystem by connecting with new community members in South Korea and cultivating relationships with prospective partners at KBW 2025.\n\n#### Specific Objectives:\n\n| | | \n|--- | --- | \n|Creator \/ Players | Provide hands-on exposure to Game Maker and VoxEdit through live demos and showcases. Introduce The Sandbox platform to creators, gamers, and communities unfamiliar with the ecosystem. | \n|Investor \/Partner | Network with investors, media, and KOLs to explore collaborations in the Asian Web3 market. |\n|Community | Share major updates, DAO initiatives, and future development goals through a keynote and panel talk. |  \n\n\n\n\n### Success Metrics for Event\n\n* Registrations: 1k people pre-registered\n* Attendance: over 800 people\n* Engagement: 100+ Creator, KOL and Web3 people engaged\n* Social media reach: over 100k impressions\n\n## Benefit to The Sandbox Ecosystem\n\n* To expand The Sandbox ecosystem, reach out to new web3 people and potential partners who visit KBW 2025\n\n## Budget requested\n\nTotal cost: **50k USD**\n\n|Item|Description|Cost (USD)|\n| --- | --- | --- |\n|Venue|Renting Club or Cafe in Gangnam, Audio & Video system, Display, event staff|25K|\n|Catering|Drink, Finger Food Buffet|10k|\n|Branding|Venue Decoration, Giveaway (TBD_wireless battery charger, umbrella, sports towel)|10k|\n|Marketing|Invitation letter and page creation, Banner Creation|5k|\n\n## Implementation Plan\n\n|Milestones (per event)|Deliverables|Expected completion date|Unlock Payment|\n| --- | --- | --- | --- |\n|SIP Acceptance||July 23rd 2025|50% to secure venue, vendors, and kickoff event prep|\n|**#1 Kick off**|Signed contracts with event partner, venue booking confirmation, event branding assets shared in DAO forum|Early August 2025|50% for ongoing setup, marketing, F&B, merch order etc.|\n|**#2 Event activation**|Pe-registration Number, Event Launch, 800 Attendees, media\/social live|1 day from September 23th or 24th 16:00 PM - 20:00 PM (exact date, time TBD)||\n|**#3 Report**|Metrics submitted, video recap shared|End September 2025||\n\n## Team Attending\n* Sebastien Borget\n* The Sandbox Korea Team","choices":["Yes","No","Abstain"],"start":1752044400,"end":1753254000,"snapshot":22873670,"state":"closed","scores":[38843315.19577823,881540.6776678741,3097473.77212266],"scores_by_strategy":[[221324.9226827229,237047.0692973713,6254099.999999999,7829999.999999998,1090164.1774814515,23210679.026316684],[12.116240982333837,84128.56142689168,797400,0,0,0],[1050.148972541049,36836.082255286536,729000,211499.99999999997,5126.612218687586,2113960.9286761447]],"scores_total":42822329.64556876,"scores_updated":1753259507,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-31-the-sandbox-side-event-at-korea-blockchain-week\/2518","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":93},{"id":"0x3b297bef236daafcaa95bc4e67d1aba9e3f0b6fa6fe26365a1a1ed88f0ad2d32","title":"SIP-30: Sandbox Side Event at TOKEN2049 \u2013 Community-First Activation at Glass Dome, Singapore","body":"## TL;DR\n\n### What\t\nA high-impact, community-first side event is proposed during TOKEN2049 Singapore, the world\u2019s largest Web3 gathering. Instead of allocating ~$200K+ on a standard booth presence, this proposal outlines a DAO-funded activation at the Glass Dome with a total budget of USD $99,966. This immersive side event will celebrate LAND ownership, creator culture, and community co-creation in The Sandbox, featuring LAND showcases, avatar creators, UGC demos, partner activations, and an immersive, creator-led atmosphere.\n\n### Why\t\nIt is vital for The Sandbox to establish a presence and retain mindshare in the crypto community in Asia, . This event is also the first live activation of a Southeast Asia focused Neighbourhood (a new regional hub in The Sandbox). It\u2019s a launchpad for culture-forward creators from Southeast Asia, integrated into the broader Sandbox vision of a user-owned metaverse.\n\n### How\nA half day, high-touch side event at the Glass Dome (a central, impact-driven venue) featuring: LAND Balcony: Explore SEA LAND and other plots IRL, Creator Garage: Avatar, UGC demos, and asset design, Partner Arena: Ecosystem showcases + quests, F&B Zone: Sandbox-branded brews and snacks, Stage Program: Speakers, community highlights, SEA launch\n\n### When\t\n30 Sept 2025, From 1\u20135PM\n\n### Where\nGlass Dome is a community playground centrally located in the business district in Singapore that champions stakeholders to Play + Do Good and aims to become an impact placemaker for all communities. With 790 sqm across two floors, this exciting space hopes to inspire and influence thought leaders and change makers from private, public and people sectors to reimagine giving and create a social economy.\n\n### Who\nExpected: 300 attendees + 1M+ global digital reach (LAND owners, builders, creators, The Sandbox Team and management)\n\n### Council recommendation\nPositive\n\n## SIP Details\n\n### Event Details\n* Token 2049 presence at a Side Event in Singapore: Venue Deck\n* Target Audience: Creators, Land Owners, Players\n* 300 participants expected\n* **Date & Duration**: 30th September 2025 from 1.00PM-5.00PM\n  * Registration and Networking (1.00PM -2.00PM)\n  * Stage Program (2:00PM\u20133:00PM)\n  * Free-flow Experience Zone (3:00PM\u20135:00PM)\n* Format\nA half day activation featuring a mix of stage presentations and hands-on community engagement. There will be one hour focused on curated speeches and announcements, followed by two hours of immersive exploration and networking in the Experience Zone.\n\n#### Agenda Highlights\n* Opening Remarks by Sebastien Borget (Co-Founder, The Sandbox)\n* Regional update by The Sandbox SEA team\n* Partner Showcases: Short presentations from key ecosystem collaborators\n* Introduction of a new Sandbox Community Ambassador\n* Interactive Experience Zone:\n  * LAND discovery (including SEA LAND)\n  * Creator showcases (avatars, UGC games, assets)\n  * Community hangout and meet-the-team moments\n  * On-site demos, F&B, and media wall\n\n#### Technologies\/Tools Used\nOn-site demo stations, video screens, RSVP and check-in app ([Lu.ma](http:\/\/lu.ma)), Branded photo wall for social sharing\n\n### Event Objectives\n\nThis event brings The Sandbox ecosystem to life in a real-world setting. It gives our creators, LAND owners, and partners a space to connect meaningfully, showcase their work, and engage new audiences. It also marks the launch of SEA LAND, highlighting Southeast Asia\u2019s contribution to our global, community-owned metaverse during one of the industry's biggest events.\n\nBy funding this event, the DAO supports The Sandbox ecosystem growth in Asia, a key region to the future of Web3.\n\n|Objective|Stakeholders|Community Impact|\n| --- | --- | --- |\n|Celebrate Land Ownership|LAND owners, builders|Bring Plots to life with in real life activation|\n|Onboard & elevate creators|UGC creators, avatar designers|Showcase UGC talent and offers visibility, new connections, and a platform to showcase work to global peers|\n|Strengthen global identity|The wider Sandbox community (Most of the attendees for Token2049 are global audience)|Show The Sandbox as both global and hyper-local and also connects diverse participants|\n|Launch SEA LAND (as key moment)|Southeast Asia players & partners|Spotlight SEA\u2019s creator economy within a global lens|\n\n### Success Metrics for Event\n\n* 1000+ RSVPs\n* At least 5 UGC creators featured\n* At least 3 new partnerships showcase\n* 100+ qualified leads captured (LAND interest, creator onboarding, or partner collaboration)\n* 1M+ social impressions from media and community\n* Post-event survey to measure creator\/attendee satisfaction and perceived value\n\n## Benefit to The Sandbox Ecosystem\n\nThis event turns the metaverse into a real-world experience. It showcases what\u2019s possible with LAND ownership, UGC, and community-led creation\u2014building emotional connection and practical awareness around The Sandbox.\n\nBy activating during TOKEN2049, we put our ecosystem in front of a highly engaged, global audience. It\u2019s not just brand exposure. It\u2019s ecosystem participation: creators share their work, LAND owners see their plots come to life, and new users get a hands-on introduction to our tools and community.\n\nIt also marks the launch of a Southeast Asian Neighbourhood, our newest regional neighborhood, reinforcing The Sandbox\u2019s commitment to cultural inclusion and localized expression which is the core to a decentralised world. This is exactly the kind of activation DAO funding should support: high-leverage, creator-first, and community-powered.\n\n## Budget requested\n\nTotal cost: USD 99,966 (based on an exchange rate of USD\/SGD 1.28).\n\n|Item|Description|Cost (USD)|\n| --- | --- | --- |\n|Venue|Glass Dome Venue Rental|15,669|\n|Event Production & Setup|Concept, buildout, decor, AV, props, design|42,969|\n|Marketing|PR execution, media kits|7,813|\n|F&B|Sandbox Branded Bottled Brews, Canapes etc|7,813|\n|Merch|TSB pillows, bags, VIP Landowner packs|12,109|\n|Management|Event management fees, manpower, emcee, talents and video crew|13,594|\n\n## Implementation Plan\n\n|Milestones (per event)|How do we measure success?|Expected completion date|Unlock Payment|\n| --- | --- | --- | --- |\n|\u2705 SIP Approval|Vote Passed|July, 9th 2025|50% (USD ~$49,983) \u2013 To secure venue, production vendors, and kickoff event prep|\n|**#1 Kick off**|Signed contracts with event partner, venue booking confirmation, event branding assets shared in DAO forum|Early August 2025|50% \u2013 For ongoing setup, marketing, F&B, and merch orders|\n|**#2 Event completed**|Event Held, 300 Attendees, media\/social live|30 September 2025||\n|**#3 Report**|Metrics submitted, video recap shared|End October 2025|-|\n\n## Team Attending\n\n* Sebastien Borget\n* Southeast Asia Team\n* Invitation for DAO Delegates in Asia & the Admin Team","choices":["Yes","No","Abstain"],"start":1750834800,"end":1752044400,"snapshot":22774699,"state":"closed","scores":[34210184.389789835,4660803.068995912,49686.99419683371],"scores_by_strategy":[[2708455.810136949,132925.96257563558,7442100.000000002,454488.77805486287,1033003.0699303783,22439210.769091997],[30.836930342648973,6458.244306461711,850950.0000000001,9011.221945137158,48618.92460169409,3745733.841212275],[4.890000000000001e-7,17736.994196344687,31950.000000000007,0,0,0]],"scores_total":38920674.452982575,"scores_updated":1752044460,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-30-sandbox-side-event-at-token2049-community-first-activation-at-glass-dome-singapore\/2379","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":106},{"id":"0x4372cf176344dcea55067b04402b3c70eb33e292bbd1b7fa211a647f088f08e5","title":"SIP-29: Live Event with Top Winners of Impact Game Jam","body":"![sip-29-banner.jpeg](ipfs:\/\/bafybeig3jnq4rhxethzuwukyrc4th5ijfmsy3vf2zewaimpskk65g5ldrm)\n\n## TL;DR\n\n### What\nA live event in The Sandbox featuring top Impact Game Jam winners, the event includes a 30,000 SAND prize pool and a NFT collection aimed at raising up to 60,000 SAND for two NGOs. It also includes Web3 onboarding for NGOs to explore new funding streams and join The Sandbox ecosystem, increasing the visibility and long-term impact of socially-driven games.\n### Why\nTo increase visibility of socially impactful games, pilot a Web3 donation model for NGOs, and align The Sandbox with global causes like education and healthcare in underserved regions.\n### How\nThe project leverages previous Game Jam winners for the event. 2000 NFT will be sold at 30 SAND on the marketplace and allow access to the prizepool. The DAO will distribute back 95% of the funds raised equally to the 2 NGO. Puerta18, bridging the digital divide for underprivileged youth through free tech access and education and Clinic+O delivering affordable healthcare to underserved communities using scalable tech and local partnerships.\n### When\nThe event planning will start from SIP acceptance (NFT creation, listing on the marketplace) and the event will start from Mid-July 2025 for about 3 weeks.\n### Who\nRadicalxChange Foundation (RxC) team led by Aouatef Khelloqi, with support from The Admin Team to implement. RxC launched the Web3 Lab for Social Impact aims to harness the power of Web3 technology to benefit civil society.|\n\n## Council recommendation\nPositive\n\n## SIP Details\n### Background\n\nIn April 2024, The Sandbox and [RadicalxChange Web3 Lab](https:\/\/www.radicalxchange.org\/) launched the [Impact Game Jam](https:\/\/medium.com\/sandbox-game\/game-jam-impact-fad6e211f4e3), the phase #1 (Impact Game Jam) of a broader vision: to activate creators worldwide to build socially impactful experiences addressing urgent sustainability issues like pollution, deforestation, and poor labor conditions. This initiative successfully engaged 425 participants from 17 countries, resulting in the creation of 36 unique game and a total of 20 awarded games. Among these, standout games like People Are Electricity and Floating Haven used immersive storytelling and gameplay to raise awareness on global issues in powerful new ways.\n\nBut creation is just the beginning.\n\nNow, we move into Phase #2 (Live Event Top winners), we shift focus from creators to players. This next step is about activating The Sandbox community to play, explore, and give, transforming awareness into action. By showcasing the top four winning games in a live event gated by a charity-supporting NFT, we invite players to directly support local NGOs making a tangible difference on the ground.\n\nThrough gameplay, players become donors.\n\nThis proposal aims to increase visibility and financial sustainability through a Web3-based donation model.\n\n## Solution Proposed\nWe propose a live, an event in The Sandbox , celebrating the 4 top winners of the Impact Game Jam while launching an experimental Web3 donation model that directly benefits grassroots NGOs.\n\nThis immersive experience invites players to enjoy socially conscious games and support real-world impact through an NFT sale.\n\n### Event Description & NFT Fundraising\n4 Top Game Jam experiences showcased to the community :\n\n* [Floating Haven](https:\/\/www.sandbox.game\/en\/experiences\/Floating%20Haven\/9caf298a-c837-4b8b-803c-c4c593b3ed37\/page\/) by Sandja\n* [People are Electricity](https:\/\/www.sandbox.game\/en\/experiences\/impact-gj-people-are-electricity\/56ec0acb-8fc6-4e8f-8136-5e0780b31f18\/page\/) by Leon\n* [Recycle Center](https:\/\/www.sandbox.game\/en\/experiences\/Recycle%20Center%20%2F%20Build%20Eco-City\/4208e441-7541-4bfe-b55b-c2c21297fa0f\/page\/) by PGVLab\n* [Global Fever](https:\/\/www.sandbox.game\/en\/experiences\/impact-gj\/499d0601-5562-4900-8125-563861382f53\/page\/) by Gawiz\n\nAccess to the prizepool is gated through NFTs ownership , turning participation into a gesture of support. Players who hold one of the NFT have access to the prizepool event.\n\nThe NFTs, priced at 30 SAND, serve as both a donation to the selected NGOs and a share to the prizepool. 2000 copies will be minted in total (1000 per NFT).\n\nAll funds collected from this collection will be 95% donated and split equally among 2 selected NGOs, the rest of 5% goes for RadicalxChange support. The goal is to raise 60,000 SAND.\n\nThe event will be listed on [The Sandbox Event Page](https:\/\/www.sandbox.game\/en\/events\/) and NFT can be bought directly on the marketplace.\n\nThe NFT sales will be collected by the DAO admin wallet and redistributed to NGOs. \n\n### Prizepool Eligibility & Distribution\nWe propose a 30,000 SAND prize pool, shared between all players who bought an Impact NFT & complete the quest event objective. (1 share max per participant)\nParticipants will receive their share in SAND directly on their Sandbox Account on the claim page. \n*SIP author must refrain from buying NFTs.*\n\n### NGOS\n- [Puerta18](https:\/\/www.puerta18.org.ar\/) is a non-profit organization based in Buenos Aires, Argentina whose goal is to bridge the digital divide among teenagers and young adults. By providing free for use equipment, classes and other initiatives, Puerta18 is working to give every young person from underprivileged backgrounds a chance to learn and develop their technical skills and have interact with technology in a positive and impactful way.\n\n- [Clinic+O](https:\/\/clinic-o.org\/) based in Guinea is an NGO with a mission to revolutionize healthcare for underserved communities living on less than $3 a day. By leveraging technology and a collaborative network of providers, our model delivers affordable, accessible, and high-quality care, saving patients up to 60% on primary care costs and improving the lives of over 45,000 individuals to date.\n\nTo maintain transparency, all raised funds from the NFT sale will be distributed directly from the DAO treasury to the NGOs, in SAND, via wallet transfers. \n\n### Use of Funds\n- Clinic 0+, the donation will help train around ten healthcare workers in digital tools and telemedicine. Each trained health worker is expected to reach and treat approximately 650 patients. It\u2019s worth noting that among those 650 teleconsultations, around 30% of underserved patients are likely to require emergency care\n\n- Puerta18, the donation will go toward purchasing digital materials, computer, and a virtual headset to support the growing range of activities for underserved youth\n\n### RadicalxChange Support: Education, Marketing & Long-Term Enablement\n\nRxC will play a central role in ensuring the success, visibility, and sustainability of this initiative during and after the event. RxC will provide to NGOs:\n\n* Assistance in setting up crypto wallets for both NGOs to receive SAND donations and engage with The Sandbox ecosystem.\n* Workshop and guidance to guide them into Web3, exploring opportunities within the Web3 ecosystem and continue co-creating meaningful impact.\n\nRxC will ensure strong visibility of the event, through The Sandbox and the DAO social media. The RadicalxChange community will be also activated to support the initiative.\n\nThe goal is also to establish a compelling use case that can be replicated in benefit for small and medium-sized NGOs.\n\nRadicalxChange will take 5% of the total raised funds. (If 60K is raised, that represents 3000 SAND).\n\n## Benefit to The Sandbox Ecosystem\n* This initiative brings NGOs from the Global South into The Sandbox ecosystem, helping them set up wallets, understand metaverse fundraising, and build presence on our platform.\n* By transforming the best Game Jam entries into a live event, we extend the life and reach of creator-generated content offering greater visibility, playability, and relevance for the broader community. It keeps creators engaged and provides a replicable model for showcasing Jam outcomes.\n\n## Risk analysis\n|Scenario|NFTs Sold|Funds Raised|Mitigation plan|\n| --- | --- | --- | --- |\n|High|2,000|60,000 SAND|Goal reached - 57,000 SAND back to the 2 NGO.|\n|Moderate|1,000|30,000 SAND|Ensure ongoing promotion through targeted social media campaigns. |\n|Low|<500|<15,000 SAND|If less than 500 NFT are sold 1 week before the end of the event, activate contingency plans with intensified outreach efforts, emphasizing the project's altruistic mission and tangible benefits of supporting social impact through NFT purchases.|\n\n## Budget requested\nOverall cost: 33,000 SAND\n\n#### Breakdown of the Cost\n|**Event Prize Pool**|Fund for the prize pool to reward participants and winners of the live event showcasing the top entries from the Impact Game Jam|30,000 SAND|\n| --- | --- | --- |\n|**NFT Minting Costs**|Covers the minting of 2,000 NFTs (1,000 NFTs per NGO) using common catalysts.|2,000 SAND|\n|**NFT Collection Creation**|Includes the artist fee, design work|1,000 SAND|\n\n## Implementation Plan\n|Milestones|Owner|Expected completion date|Unlock|\n| --- | --- | --- | --- |\n|**#1 SIP Voting Period** ||11-25th June|3,000 SAND|\n|**#2 Event Planing** 1. Design 2. Event Page setup 3. Mint & Listing|Admin Team liaising with TSB LiveOps Team|From July 1st|30,000 SAND|\n|**#3 Event Starts** 1. 30k SAND prize pool for participants, gated by NFT ownership 2. Drive NFT Sales: Physical event in Buenos Aires with Puerta18 and The Sandbox community, social media communication||From July 16th - August 6th (TBC) 3 weeks||\n|**#4 Event Ends** 1. Prize Pool distribution to eligible players 2. Fund raised distributed to the 2 NGOs|Admin team & LiveOps Team|Within 3 weeks after event ends||\n|**#5 Reporting\/ Communication**: Report on Fundraised, social post and NGO communication,|RxC|With 3 weeks after event ends|5% of fundraised to RxC|\n\n## Success Metrics\n* NFT sales (Sold Out target)\n* Number of event participants\n* Time spent on experiences\n\nMore info in discussion.","choices":["Yes, I support this social initi","No","Abstain"],"start":1749625200,"end":1750834800,"snapshot":22676400,"state":"closed","scores":[20283289.388537135,7726732.708824233,6128730.354549096],"scores_by_strategy":[[30669.126022879365,3068062.363497734,5045580.000000005,87795.00000000009,748561.2746213562,11302621.624395171],[55107.54739800205,1007519.9487801844,1245825.0000000012,210375.0000000002,269852.73102931405,4938052.4816167345],[136763.7812333892,60908.29132823446,1381095.0000000012,327330.0000000003,67387.61738140298,4155245.664606071]],"scores_total":34138752.451910466,"scores_updated":1750834860,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-29-live-event-with-top-winners-of-impact-game-jam\/2252","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":200},{"id":"0x6de547f13f5bc020349de5e4dacf3c295fda245dc03e51af9b1348fa7ddabe4f","title":"SIP-28: Creator-Driven Phygital Merchandise Collection","body":"![sip-28-cover.jpeg](ipfs:\/\/bafybeifsvkxgap62gtfgghbco2xrjcc3e3q3m6hyxldrcisuw7fjklok3m)\n\n# TL;DR\n|| |\n| --- | --- |\n|What|Create a commerce platform to allow UGC creators turn their digital asset and NFTs\/IP into real merchandise using Another-1 phygital technology. The platform will operate on a yearly subscription for users.|\n|Why|To create revenue opportunities for creators in The Sandbox through scalable on-chain commerce, deliver innovative features to enhance the experience of creators, and to open up opportunities to reach new domains outside of Web3|\n|How|$60,000 budget to fund a 10 week development project led by Another-1 split out over four milestones covering the creation of smart contracts, third party integration, front end UI and underpinning infrastructure.|\n|When|10 week development plan, pending confirmation from development teams following initial investigation. Aiming to launch September 2025.|\n|Who|[Another-1](https:\/\/www.another-1.io) is a B2B enabler that offers companies in fashion, entertainment and gaming the possibility to create digital\/physical products to elevate customer engagement and experience. They are aligned with Animoca. https:\/\/x.com\/MarcoStagliano @Another-1 \n\n## Council Recommandation\nPositive\n\n# SIP Details\n## Problem Description\n\nThis proposal addresses two main aspects:\ni) scarce opportunities for monetizing UGC creator IP with physical merchandising\nii) few intersections with communities and opportunities outside of traditional Web3\n\n## Solution Proposed\n\nAnother-1 will create a Phygital API that allows external collection to have the possibility to link the NFTs to a physical product integrated with the NFC hardware.\n\nThis will then allow UGC creators and Game Studios to launch a merchandise collection, which can include products including t-shirts, bags, hoodies, and sneakers, [(details here) ](https:\/\/drive.google.com\/file\/d\/1kk7OHl7izOoU4A9evPbaOX-N5vQ_79T6\/view?usp=drive_link)in minutes. Users can claim the physical product or purchase by paying in SAND, Matic\/Poly, USDT or Credit Card (Visa, MasterCard, AmEx) on a dedicated storefront.\n![journey.png](ipfs:\/\/bafkreibfi63y2peb2jpcy7a4wxdys2udwasoqasyu4edyocxn3cdl6iypa)\n\nAnother-1 takes care of the design, manufacturing and production, NFC coding, embedding and shipping of physical products while [droplinked](https:\/\/droplinked.com\/), a partner of Another-1, enables the product management, analytics, shop front displays, product tile embeddable units and checkout.\n\nThe Phygital solution will also enable UGC creators and Studios to improve the engagement of users in off-line events, using the \u201cFlex2Earn\u201d features available for the Another-1 NFC embedded items, a way to reward off-line engagement during conferences and events. A simple tap of the NFC by the assigned clerk triggers a blockchain transaction that rewards the wallet holding the paired NFT with SAND or NFT airdrop. The NFC chip also allows for ongoing interaction with the customer.\n\n![sip-28-journey.jpg](ipfs:\/\/bafybeih3noilvu2qzdmxrwbqkki2til6ag7rcvzvlmlgia3pnbsr65av24)\n\nAn example of the journey and potential opportunities can be viewed [here](https:\/\/medium.com\/@another1_io\/guide-to-get-rekt-experience-memecon-with-another-1s-phygital-innovation-14f866bcb154).\n\nThe platform will operate on a yearly subscription basis per UGC creator and a submission fee per collection created. Another-1 will have a revenue sharing agreement with the DAO that will ensure that the DAO is able to recover its investment and continue to earn revenue.\n\n## Benefit to The Sandbox Ecosystem\n\nOpportunities for creators - creators will be able to convert their digital creations into physical merchandise to produce a revenue stream as well as the opportunity to build brand awareness and target different audiences.\n\nIncome for the DAO - there will be a revenue sharing agreement with the DAO that should ensure that this becomes a zero-cost initiative for the DAO while also generating ongoing revenue. This will follow the standard DAO revenue sharing model of the DAO outlined below:\n\n|Terms|TSB DAO Recovery|Another-1 Recovery|\n| --- | --- | --- |\n|Until initial investment is recovered|100%|0%|\n|Until triple initial investment is recovered|50%|50%|\n|After that|20%|80%|\n\n**Potential new audience** - adding broader commerce and creative opportunities in The Sandbox could help attract new users and increase engagement.\n\n**Ecosystem synergy** - creates a direct alignment between The Sandbox and the physical world, opening up new opportunities and audiences.\n\n**Creator Income**  - The following example shows what a creator can expect to earn from a collection selling 50 units. \n\n![creator-profit-sip-28.png](ipfs:\/\/bafkreigasuljr2vx23uzngf2pcjl2katyhj574folfqfc3rgtsnhupiqcy)\n\nDAO Income - The example below shows how the DAO could recover its investment and continue to make money through the revenue sharing agreement.\n\n![growthprofit-projection.png](ipfs:\/\/bafkreievzqdg7bozieltbgtkartauyxko5kuyrasakzs7zsz7zeb47came)\n\n## Risk analysis\n\n|Risk|Impact|Mitigation Strategy|\n| --- | --- | --- |\n|Intellectual Property|Allowing users to create merchandise based on NFTs creates a risk that NFTs are misused or IP rights infringed upon with legal ramifications.|Creators will be responsible for confirming that they have the appropriate rights and accept all risks of proceeding.|\n|Logistics|Independent creators may not be accustomed to physical business models and supply chains, which could lead to complaints. Additionally, The Sandbox user base is global.|Another-1 are responsible for fulfillment, production & shipping, and will also be the customer service contact point. They have a list of countries their courier cannot ship to which will be shared.|\n|Technology|Introducing new functionality into The Sandbox environment could result in creating new vulnerabilities and threat vectors.|The changes within The Sandbox are expected to be minimal, requiring only enabling smart contracts and links to the launchpad. Investigation will be completed as part of the first milestone.|\n\n## Budget requested\n\n**Overall cost: $60,000 USD**\n\n#### Breakdown of the Cost\n|Activity |Cost|\n| --- | --- |\n|Development Resource|$50,000|\n|Initial Research & Development|$5,000|\n|Admin & Operational Costs|$5,000|\n\n## Implementation Plan\n|Milestone|Activities|Deliverables|Expected Completion Date|Payment unlocked|\n| --- | --- | --- | --- | --- |\n|**The Sandbox Smart Contract Development and Integration Tools**|**Technical Development**: Costs associated with the research and development of The Sandbox based smart contracts and NPM library. - Quality Assurance: Resources for testing, ensuring and auditing the reliability of the deployed smart contracts and integration tools. - Documentation and Training Materials: Creation of comprehensive guides and materials for developer usage.|Development of The Sandbox based smart contracts and an NPM library for integration on Project Github|Weeks 1 - 2|$10K|\n|**Third-party Commerce Services Integration for Storefront Commerce**|**Integration Development**: Expenses for enhancing the NPM library for third-party service integrations. Partnership Management: Costs related to establishing and maintaining relationships with third-party service providers. Testing and Optimization: Funds for rigorous testing of integrations and optimizing performance.|Enhancement of the NPM library for third-party service integration within The Sandbox. KPIs: Number of third-party integrations completed, integration error rate. Progress Measurement: Monitoring integration successes and addressing any integration errors or issues.|Weeks 3 - 5|$20K|\n|**Decentralized Inventory and Sales Management with Affiliate Tracking**|**Front-end Development**: Costs for developing the user interface for The Sandbox Commerce storefronts. Backend Infrastructure: Investment in backend systems for the DIMST system. Delivering a The Sandbox Merch Shop website using droplinkeds infrastructure and application layer for onchain commerce, inventory rule set logic and payments.|Development of a frontend framework for a storefront and a DIMST system for onchain product registration and affiliate tracking for primary goods, RWA assets and services.|Weeks 5 - 7|$15K|\n|**Phygital API**|**Backend Infrastructure**: investment for integrating $SAND token as reward in the Flex2Earn module and allowing external collection to link NFT ID with NFC ID in Another-1 factory App.|Third-party collection integration in the Phygital module, inclusion of $SAND as rewards in the Flex2Earn module.|Weeks 7-10|$15K|\n\n## Team\/Author Background\n\nMarco Stagliano CEO Another-1 \u2013 In recent years, Marco has developed businesses across Asia and Europe and acted as head of operations for AngelVest, a network of Angel Investors. In September 2021 he started an NFT project sold out in 1 hour and half, further developed in a gaming experience for the sandbox with in-game characters and a token gated experience for digital product.\n\nAs SIP Lead I will coordinate all the professionals involved in the project, strategically advising the integration between the launchpad and the ecosystem.\n\n[Krzysztof Cywenski](https:\/\/www.linkedin.com\/in\/krzysztofcywinski\/) - Tech Lead - Another-1 Krzysztof has 15+ years of experience in tech. Previously worked as the CTO and co-founder of Quantum CX, a visual expression recognition AI startup. \n\n[Ali Sammour](http:\/\/linkedin.com\/in\/alisammour\/) - CEO of droplinked - who spent >6 years at AddThis and helped them scale to adoption and acquisition to Oracle, scaled FLATLAY to $25M GMV sales quarterly. \n\n[Morteza Nokhodian](http:\/\/linkedin.com\/in\/nokhodian\/), ex Microsoft, John Deere and PixRay, building and scaling award winning innovations in the EU for infrastructure system.","choices":["Yes, this idea has potential","No","Abstain"],"start":1747206000,"end":1748415600,"snapshot":22475188,"state":"closed","scores":[15051173.0566723,15060877.91106108,17658379.16180364],"scores_by_strategy":[[220840.19864290569,94804.27086138508,2652075.0000000014,414750.0000000003,104883.5367194644,11563820.050448546],[1684.9362751914882,9411.276927265537,4866975.000000003,46500.00000000004,71733.0094978274,10064573.68836079],[3614523.140525491,122365.11552404196,994950.0000000008,7697250.0000000065,131281.70181890382,5098009.203935193]],"scores_total":47770430.12953702,"scores_updated":1748415617,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-28-creator-driven-phygital-merchandise-collection\/2083","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":177},{"id":"0x571475f56e64ea99dd44a84768d1c92e660318ebae4ab3032516d456216c5f55","title":"SIP-27: Domain Allocator Election - The Sandbox DAO Grant Program","body":"# TL;DR\n## What\nSIP-27 proposes the election of Domain Allocators (DAs) to oversee budget allocations of the SDGP. DAs will be responsible for specific domains, ensuring that funding decisions align with the DAO's objectives (SAND utility and Engagement).\n## Why\nEstablishing DAs aims to enhance the efficiency and transparency of resource allocation, empowering community members with domain expertise to guide funding decisions.\u200b\n## How\nStrongly recommend that you vote for 1 candidate per domain and to vote for all four domains. Voting Power can be spread among different options and the options are broken down by the candidates\u2019 domain preferences. The candidate with the highest VP in each domain will be selected for the role.\n## When\nUpon approval of SIP-27 on April 30th, an official contract will be signed with the DAO. Following this, we will commence onboarding. \n## Who\n[Lanzer](https:\/\/forum.sandboxdao.com\/u\/lanzer\/summary) (Shane)\n[Money](https:\/\/forum.sandboxdao.com\/u\/money\/summary) (Jed)\n[Ivey](https:\/\/forum.sandboxdao.com\/u\/ivey\/summary) (SeedGov)\n[yuelwolf](https:\/\/forum.sandboxdao.com\/u\/yuelwolf\/summary) (Andres)\n[TheVisionEx](https:\/\/forum.sandboxdao.com\/u\/thevisionex\/summary) (Joseph)\n\n# SIP Details\n## Background\n[Link to SIP-25](https:\/\/forum.sandboxdao.com\/t\/sip-25-establishing-the-sandbox-dao-grants-program-sdgp\/1894)\nDomain Allocators are the key figures in the Sandox DAO Grant Program (SDGP), responsible not only for evaluating and approving grants but also for actively shaping and promoting their domain within the community. \nTheir impact will define the success or failure of their respective verticals. \nDomain Allocators (DAs) will manage grant distribution in specific areas, enabling quicker and more focused decision-making. \n\nDomain 1: Web 3 Ecosystem Integration \nDomain 2: Season Rewards & Game Creation\nDomain 3: Education, Onboarding & Technology\nDomain 4: Community Engagement & Charity\n\n## Roles and Responsibilities of DAs\n- Lead and promote their domain: identify gaps, opportunities, and initiatives to drive their domain forward.\n- Community Engagement: raise awareness, encourage participation, and mentor applicants to maximize the impact of the grants.\n- Collaborate with the PM to design and publish predefined criteria for eligible proposals.\n- Approve or reject proposals based on on predefined criteria such as feasibility, impact, and alignment with The Sandbox\u2019s vision\n- Oversee & validate milestone tracking\n- Provide transparency by posting updates at least once a month in the Sandbox DAO Forum.\n\n## Election Process\nVoting Period of vetted DAs candidates: April 16th-April 30th\nVoting for one candidate per domain, four votes in total\nContract based covering only the 4 month pilot\n\n## Nominees\nThe Admin Team met with each of the candidates in order to review their experience and validate their domain alignment. We have summarised our thoughts below. \n\nWe also conducted a [Twitter Spaces conversation](https:\/\/x.com\/i\/spaces\/1MYGNwNVnYnJw\/peek) which we would recommend you listen to prior to voting in order to get to know the candidates better. \n\nIt would be greatly appreciated if you would vote for one candidate in all four domains. Although two domains have only one nomination, we would still like to ensure that the community endorses the selection. \n\n### Jed (Money) \n* Strong professional experience & willingness to learn\n* Good understanding of pushing an idea through to delivery\n* Involved in several different Web3 communities\n* Preferred Domains: Education, Onboarding & Technology or Community Engagement & Charity\n\n### Ivey (Ivey\/SEEDGov)\n* Great knowledge of different DAOs & communities\n* Experienced in supporting grants through processes\n* Dedicated to transparency\n* Preferred Domains: Education, Onboarding & Technology or Community Engagement & Charity\n\n### Shane (Lanzer)\n* Strong alignment with transparency and disclosure\n* Structured and measured approach\n* Great knowledge on comms channels used by the community\n* Preferred Domains: Education, Onboarding & Technology or Community Engagement & Charity\n\n### Joseph (TheVisionEx)\n* Excellent technical skills & experience, especially in game testing\n* Comprehensive understanding of the end-to-end approach\n* Very clear point of view and standards\n* Preferred Domain: Season Rewards & Game Creation\n### Andres (Yuelwolf)\n* Extensive Web3 knowledge & technical skills, with experience as a back-end developer\n* Established network of connections & potential partners\n* Great understanding of Sandbox ecosystem\n* Preferred Domain: Web3 Ecosystem Integration","choices":["Web3 Ecosystem  - yuelwolf","Rewards & Game Creation - Joseph","Education, Onboarding - Lanzer","Education, Onboarding - Money","Education, Onboarding - Ivey","Community & Charity - Lanzer","Community & Charity - Money","Community & Charity - Ivey","Abstain"],"start":1744786800,"end":1745996400,"snapshot":22276396,"state":"closed","scores":[7736137.007185712,6837164.463107944,5161501.19567981,1133182.0217636595,391630.65208209824,6317720.454122121,370970.0576255677,3059544.718523575,416153.3738381728],"scores_by_strategy":[[260.02198430168414,35122.41733977402,3477934.7028084192,25500.73427884616,42184.64448093254,4155134.486293439],[681.1058422089955,33024.80308932832,1549959.231110305,6000.734278846156,64684.719480932545,5182813.869306322],[109.96599937947836,9803.368178036031,510859.43396226433,27000.000000000007,38339.07513753353,4575389.352402596],[9275.076714738345,21217.863367354825,130638.28011611036,19844.044471153855,10076.758421584433,942129.9986727174],[7.3679111330245215,2196.5961060890586,27259.433962264156,4500.000000000001,2250.074237601108,355417.1798650108],[110068.28773452144,226016.5329910674,1604330.0501161106,325154.48697115394,87288.46641526681,3964862.629894001],[6.863794837135608,436.50576585440905,8359.433962264155,4500.000000000001,2250.074237601108,355417.1798650108],[45.664738059316385,5111.192283122508,434659.4339622642,6000.000000000002,38339.07513753353,2575389.352402596],[204.3025700997161,1449.071268072785,410000.0000000001,0,4500.000000000001,0]],"scores_total":31424003.943928655,"scores_updated":1745996428,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-27-da-election-for-the-grant-program\/1966","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":187},{"id":"0x27ce5ff30d8275b1504cce77dd3bd16ebb618343ca89060493252a1d9d522011","title":"SIP-26: NFT Collection Management for The Sandbox DAO","body":"# TL;DR\n\n## What\nMandate a team led by Brian Beccafico (aka Arthemort) with Jos\u00e9phine Louis and Kim Departe to manage The Sandbox DAO\u2019s NFT collection (~1,100 assets, ~1,000 ETH). Their mission: strategic liquidation, reinvestment, and transformation into a curated, diversified, and revenue-generating art collection.\n\n## Why\nThe collection is underutilized, concentrated in risky assets (mostly Yuga Labs PFPs), and lacks strategic oversight. Without intervention, its value could depreciate significantly. Active management can generate income, reduce risk, and enhance its utility and cultural relevance.\n\n## How\nThe team will execute a 12-month plan: conduct valuations, liquidate assets, acquire new ones, and issue quarterly reports. They pledge to deliver 100K$\/quarter to the DAO treasury. The rest of the funds from sales will be used to curate a meaningful long-term collection.\n\n## When\n4-quarter project starting upon SIP approval, April 30th. Payments to the team are tied to execution and quarterly report.\n\n## Who\nA trio of seasoned professionals in the Web3 art world, with curatorial, advisory, and NFT marketplace experience, including past partnerships with The Sandbox and major institutions like Sotheby\u2019s.\n\n## Council Recommendation \nPositive\n\n# SIP Details\n## Problem Description\nThe Sandbox DAO currently holds over 1100 NFTs in its treasury, with an estimated liquid market value exceeding 1,000 ETH (~$2M as of April 2nd 2025). More of these assets were transferred to the DAO wallet in February 2025 and represent a curated subset of a broader 16,000-NFT collection (still 20-70 low-value NFTs pending to be transferred)\n\nHowever, this collection is currently underutilized and faces three key issues:\n1. Asset Inactivity: NFTs are sitting idle with no active strategy for curation, liquidation, or value extraction. Without action, the assets may continue to depreciate, especially in a volatile NFT market when they could instead be actively managed to generate much-needed revenue for the treasury.\n2. Value Concentration Risk: approximately 80% of the collection\u2019s total value is concentrated in just 200 NFTs, largely from Yuga Labs projects. This creates vulnerability, especially given Yuga Labs\u2019 lack of direct affiliation with The Sandbox ecosystem.\n3. Lack of Diversification: 99% of the collection consists of PFP (profile picture) collectibles, limiting its cultural, functional, and financial utility. There is little representation of voxel art, gaming items, spatial designs, or artists native to The Sandbox ecosystem.\n\nWithout a structured management approach, the DAO risks missing both financial returns and cultural impact.\n\n## Solution Proposed\nWe\u2019d like to offer a 12-month service to steward the market making strategy of The Sandbox DAO\u2019s NFT collection.\n\nTo fully unlock both the current and future value of the DAO\u2019s NFT collection, the collection must be transitioned from a passive holding to an actively managed portfolio. Our team will lead this process by implementing a structured, transparent strategy focused on three core pillars: value preservation, revenue generation, and cultural relevance.\n\n### What we will do\n* Actively manage the collection with a dedicated team able to respond to market shifts and opportunities in real-time.\n* Replace passive holding with a proactive strategy focused on:\n  * NFT liquidation\n  * Targeted acquisitions\n  * Strategic reallocation to ensure a steady revenue stream and a more sustainable long-term approach.\n* Address value concentration, with over 99% of the collection currently tied to PFP collectibles (mainly Yuga Labs) by diversifying into more meaningful and ecosystem-relevant assets.\n\n### Financial Commitment to the DAO\nOur strategy ensures that the collection directly benefits the DAO.\nWe commit to transferring $100,000 worth of ETH to the DAO treasury each quarter.\nThe rest of the extracted fund from ventilated liquidation will be reinvested to:\n* curate a streamlined, high-quality Art collection\n* that is legible, culturally meaningful\n* manageable through community vote.\n\n### Art Direction criteria\n* Unique artworks (1\/1), unique works from a series (1\/1\/X) and editions.\n* Artworks by living and deceased Web 3 native artists and recognized digital artists.\n* Artworks valued at over 1 ETH\n* Artworks that resonate with The Sandbox's corporate spirit and culture, including a dominant retro gaming theme, Internet culture (code, development) and gaming (avatar, wearable, spatial design) with voxel aesthetics, pixel art, glitch art, conceptual architectural explorations.\n\n### Scope of Work & Strategic Framework\nOur plan revolves around data-driven decision-making, market intelligence, and proactive execution to unlock the full potential of the DAO\u2019s collection. Below is the structured approach we will take:\n\n#### 1. Comprehensive Market Research & Valuation\n* Conduct a multi-horizon valuation of the collection, assessing short, mid, and long-term asset performance.\n* Develop and maintain a catalog dashboard to provide real-time visibility into the collection\u2019s value and movements.\n* Regularly estimate and update the list of assets optimal for liquidation, ensuring that underperforming or redundant assets are identified early.\n\n#### 2. Liquidation Strategy & Execution\n* Implement a structured sale ventilation strategy, ensuring listings and bids are well-timed to maximize value while avoiding market saturation.\n* Facilitate private deals and consignment agreements, leveraging our extensive network to secure advantageous off-market transactions.\n* Utilize loan mechanisms and explore alternative financial strategies to generate liquidity without unnecessary asset sales.\n* Actively manage live listings on marketplaces, adapting to short-term market opportunities for maximum returns.\n\n#### 3. Acquisition & Portfolio Rebalancing\n* Identify and secure private deals for high-value assets to diversify the collection.\n* Implement a targeted acquisition strategy, making collection-wide offers and participating in live bidding to secure blue-chip NFTs.\n* Commission exclusive works from artists to enhance the collection with unique and strategic additions.\n\n#### 4. Transparent Reporting & Community Engagement\n* Hold regular AMA sessions to ensure open communication with the community.\n* Maintain an active presence in DAO discussions on Discord and forums, keeping members informed and involved.\n* Provide detailed quarterly reports, including a reporting deck with insights on sales, acquisitions, and strategy adjustments.\n* Share next-quarter strategic priorities, outlining upcoming actions and goals.\n\n#### 5. DAO Integration & Long-Term Framework\n* Establish a structured listing and bidding framework in collaboration with The Sandbox DAO team to ensure a smooth and efficient execution process.\n* Define short, mid, and long-term sell targets based on data-driven market assessments.\n* Leverage all available financial tools, including loaning, swaps, and structured deal-making, to maximize asset utility.\n* Continuously rethink the collection\u2019s positioning and orientation, ensuring it aligns with the evolving Web3 landscape.\n\nBy implementing this comprehensive approach, we will unlock liquidity, enhance diversification, and ensure the DAO\u2019s collection is actively working to generate value rather than sitting idle. This framework not only secures immediate financial benefits but also paves the way for long-term sustainability, ensuring that The Sandbox DAO remains a key player in the evolving NFT and digital art ecosystem\n\n## Benefits to The Sandbox Ecosystem\nA collection management approach must be multi horizons and benefit the DAO in the short, mid and long term.\n\n* Short term: $100,000 worth of ETH to be transferred to the DAO treasury every quarter to fund community initiatives.\n* Mid term: Clear perspective on the state and valuation of the collection through our reporting in addition to ripping the benefit of having the capacity of making the most of Market trend or \u201cMeta\u201d (AI, L2,...)\n* Long-Term Vision: After one year, the collection will be condensed to a fraction (approximately 150-300 NFTs) of its current size. This reduction will significantly simplify future management, enabling the DAO to autonomously and efficiently arbitrate decisions, including voting on potential liquidations.\n\n#### Cultural benefits\n* Define a coherent, long-term artistic direction\n* Diversify the collection by acquiring more varied and culturally relevant artworks.\n* Support independent artists and the Sandbox ecosystem.\n* Use the collection as leverage to promote Sandbox and attract designers.\n* Create a collection with a provenance to increase its value and prestige.\n\n### Risk analysis\nOur risk analysis highlights three key aspects to consider when granting our team the mandate to manage The Sandbox DAO\u2019s NFT collection:\n\n## Budget requested\n**Overall cost: 150 020 \u20ac**\n![SIP-26_ NFT Collection Management for The Sandbox DAO.png](ipfs:\/\/bafkreig7imggqjsbb64k2nfvv4ij426jaxhxjwydwk4afbsj3nkudmhe54)\n\n## Implementation Plan\n![SIP-26-Milestones.png](ipfs:\/\/bafkreigyrxz3t6wqob2gh643h56sejvcf6w2crowss36g6ni3irtoxty2u)\n\n## Team\/Author Background\nMore info on the team and SIP-9 resubmission on the forum discussion. \n* https:\/\/linktr.ee\/Arthemort\n* https:\/\/www.linkedin.com\/in\/josephinelouis\/\n* https:\/\/www.linkedin.com\/in\/kim-d-40510b210","choices":["Yes","No","Abstain"],"start":1744786800,"end":1745996400,"snapshot":22276386,"state":"closed","scores":[18014989.03189444,13234160.937063947,2111416.600284146],"scores_by_strategy":[[119590.11991932392,264957.11041550594,5131800,400500,102455.246353986,11995686.55520562],[970.2020531798156,51957.4594673511,2842200,18000,187475.91392865952,10133557.361614758],[156.72561336929877,11137.720549063337,76500,9000,4528.72726634,2010093.4268553732]],"scores_total":33360566.569242533,"scores_updated":1745996426,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-26-nft-collection-management-for-the-sandbox-dao\/2018","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":181},{"id":"0x33f189c81966ed6d56b66b414953fde5486d24c43114bfebac67591eb4f1d9cd","title":"SIP-25: Establishing The Sandbox DAO Grants Program (SDGP)","body":"![a6d1ff4f452d988afe8739b162824220f5362306_2_1380x776.jpeg](ipfs:\/\/bafybeibe7c6wmxpqzajaakhtxlgxnt3ischecjrcu5cpsk7wv3repsmy7i)\n\n## TL;DR\n\n### What\nThe Sandbox DAO Grants Program (SDGP) offers a quick way to fund small, impactful projects in The Sandbox ecosystem. Instead of going through a long approval process, SDGP gets funding directly to creators, developers, and community projects faster. This trial phase tests how well 1,2M SAND in funding is managed by specific leaders, called Domain Allocators (DAs), preparing for a bigger, community-run grant system. The funding for this phase will be distributed across the same four budget categories as in 2025: Season Rewards & Game Creation, Education, Onboarding & Technology, Community Engagement & Charity, and the Web 3 ecosystem. These categories ensure that the allocation of resources is focused and aligned with The Sandbox DAO's strategic goals for the year.\n\n### Why\nThe usual funding process can be slow and complicated, making it hard to start small projects quickly. SDGP makes it easier and faster to get projects going, by letting expert leaders in specific areas decide on funding.\n\n### How\nSDGP uses a system where leaders, called Domain Allocators (DA), manage funding in their areas of expertise.. If this trial is proven successful, a community vote will be held to elect the next DAs. The program is structured to ensure transparency and accountability, with each funding decision rooted in predefined criteria and public reporting.\n\n### When\n**March 19th :** Nomination for DA starts\n **April 2nd:** * New SIP to elect DA will be put to vote\n**April 16th:** Onboarding starts for the DAs.\n**April 30th** : SDGP Starts; Grant Hub Website launch and announced on the forum.\n**August 30th**: SDGP trial phase ends.\nIf successful, a new SIP will be put forward to scale the program.\n\n### Who\nThe DAO Admin team designed this proposal, and the SDGP trial phase team includes selected Domain Allocators. They bring expertise in Web3, gaming, community engagement, and growing the ecosystem.\n\n## Council Recommendation:\nPositive \ud83d\ude42\n\n## Problem Description\n\nThe Sandbox DAO currently uses the SIP process for governance, which is structured and works well for big projects. However, this single funding route might not meet the diverse needs of creators, developers, and community members as the ecosystem grows. The SIP process can be complex and slow, which might discourage smaller projects with great ideas from participating due to the lengthy and demanding approval process.\n\nWithout a more flexible and area-specific approach, the DAO might miss out on opportunities to drive innovation, engage the community more deeply, and speed up adoption within The Sandbox metaverse.\n\n## Solution Proposed\n\nThe Sandbox DAO Grants Program (SDGP) offers a new approach with a domain-driven, community-led funding model. Domain Allocators (DAs) will manage grant distribution in specific areas, enabling quicker and more focused decision-making.\n\nSDGP will start as a Minimum Viable Product (MVP) to test and refine this model, aiming for a scalable and more decentralized grant system in future phases. This program will have a reduced budget, a 4-months duration and DAs candidates will be vetted by the admin team (similar to the delegate recruitment) and then will be voted by the community in a subsequent SIP.\n\nThe grantees will be able to submit their projects on the Grant Hub, a quick and efficient tool for creating and managing simple grants.\n\n### Comparison\n\n|Key Elements|SDGP|SIP - Community Vote|\n| --- | --- | --- |\n|Project Approval Timeline|Aim for 15 days|45-60 days in general|\n|Approval Process|Domain Allocator|Community Voting|\n|Project sizing|Small project|Big project|\n|Payment unlock|Milestones based|Milestones based|\n|Budget range (indicative)|0-50k SAND in general|Up to 200K SAND|\n\n## How SDGP Works\n\nThe SDGP is built on clear roles, structured funding mechanisms, and transparent community oversight to ensure efficient and accountable grant distribution.\n\n![52d744354f6346fb01f39b8baaeafeb470badec8_2_1380x896.png](ipfs:\/\/bafkreidyavco3vdcj5jv37i7gm7sf7njlxezyvj2gefrwemc4j54qcomma)\n\nDomain Allocators (DAs)\n* Lead and promote their domain\n* Approve or reject proposals based on on predefined criteria such as feasibility, impact, and alignment with The Sandbox\u2019s vision\n* Oversee & validate milestone tracking\n* Provide transparency by posting updates at least once a month in [the Sandbox DAO Forum](https:\/\/forum.sandboxdao.com\/).\n\nProgram Manager (PM): operational backbone of SDGP.\n* Supports and liaises with the DAs in structuring funding rounds, tracking performance, and reporting.\n* Ensures program integrity, keeping DAs proactive and accountable.\n* This role will be done by the Admin team\n\nAdmin Team\n\n* Processes payments upon DA milestone approval\n* Oversees program execution, resolving governance issues if needed.\n* Assess DA applicants (MVP) to ensure they meet the required expertise for their domain.\n\nThe Sandbox DAO Community\n\n* Votes for DAs, ensuring trusted leaders oversee funding.\n* Submits proposals, contributing to the ecosystem\u2019s development.\n![grant.png](ipfs:\/\/bafkreignorizykoubisixdx7a33qrm23f25qqt2rffwhmgqowmw2b4bcxm)\n\n1\ufe0f\u20e3 **Grant Submission**: Applicants submit their projects on Grant Hub, outlining their project scope, milestones, and funding needs.\n2\ufe0f\u20e3 **DA Review & Approval**: DAs evaluate the project based on criteria, engage with applicants. Once accepted, the grant is visible for community transparency.\n3\ufe0f\u20e3 **Project Execution & Tracking**: Grantees submit milestone updates on the Grant Hub, where DAs review progress and validate milestones\n4\ufe0f\u20e3 **Fund Disbursement**: Admin Team processes payments based on milestone achievements.\n5\ufe0f\u20e3 **Community Transparency**: DAs publish updates every month on the [Forum](https:\/\/forum.sandboxdao.com\/), in the SDGP category.\n\n## Benefits to The Sandbox DAO\n\nBy introducing SDGP as an experimental funding model, The Sandbox DAO gains several key advantages:\n\n* Faster review: smaller initiatives will be reviewed and approved quicker than the 4 weeks delay of the SIP process (discussion + voting)\n* More participation: less barriers to entry for creators and community members to contribute\n* Budget more flexible: instead of all budget being allocated through a single track, SDGP allows for categories\n* Stronger decentralization: Domain Allocators introduce a layer of distributed decision-making, bringing The Sandbox DAO closer to its progressive decentralization vision.\n* MVP Approach: the DAO can refine the model, and make informed decisions about how to better scale the grant program in the future.\n\n**This Program does not replace the existing SIP process.**\n\n## Budget Requested (4 Months)\n\n|Item|Amount (USD)|Amount (SAND)|Purpose|\n| --- | --- | --- | --- |\n|Web 3 Ecosystem Integration|$145,700|470,000|Funds for approved projects, representing 10% of the total 2025 budget category (without donation)|\n|Season Rewards & Game Creation|$89,900|290,000|Funds for approved projects, representing 10% of the total 2025 budget category (without donation)|\n|Education, Onboarding & Technology|$15,500|50,000|Funds for approved projects, representing 10% of the total 2025 budget category (without donation)|\n|Community Engagement & Charity|$62,000|200,000|Funds for approved projects, representing 10% of the total 2025 budget category (without donation)|\n|Operational Costs|$18,000|58,065|Covers platform fees (e.g., Questbook). Administrative overhead, will be covered by the Operations budget|\n|4 Domain Allocators **|$29,760|96,000|6000 SAND\/ mo\/ DA to oversee proposal reviews, milestone tracking, and community reporting within their respective domains. Each category will cover the cost of their DA..|\n|**Total**|**$360,860**|**1,164,065**||\n\n* The Domain Allocators budget will vary based on service duration\n* These figures can be scaled up or down once the MVP is evaluated and the program moves toward a full-scale implementation.\n\n## Implementation Plan\n|Milestone|Deliverables|Expected Completion Date|Payment unlocked|\n| --- | --- | --- | --- |\n|**#1 DA candidates election**|SIP-26 \u201cDA election for SDGP\u201d put to vote to elect DAs|April 2nd |N\/A|\n|**#2 SDGP Planning**|- Set up Grant Hub Website - Forum category creation and guidelines - Onboarding DA - Creation of evaluation criteria for the projects with PM support|April 16th, 2025|US $3,000 one off fee + $2,500 monthly fee|\n|**#3 Grant Program Starts**|- Grant Hub Website Launch - Grantees can start submitting their project|April 30, 2025|6,000 SAND for each Domain Allocator|\n|**#4 Monitoring & Improvement**|DA give update and reports on the forum once a month - Project accepted|Every month of the program|DA service fee will be settled on a monthly basis|\n|**#5 Grant Program Ends**|- Final report assessing SDGP performance.(budget spend etc) by the PM|August 30th, 2025|Final DA payments issued for completion.|\n|**#6 Community voting on program scaling**.|- Create a SIP for the community to discuss and vote on scaling the program .|From September||\n\n## Key Metrics of Success\n* Proposal Lifecycle Efficiency: average time from proposal submission to DAO approval should not exceed 15 days\n* Project Diversity: at least 20 distinct projects should be approved within the 4-month phase\n* Community Engagement: number of submissions for each of the 4 pool will be tracked to measure the level of community interest and participation.\n* Project Completion Rate: total number of projects completed or in progress after the 4-month period","choices":["Yes, I approve","No, I don't approve","Abstain"],"start":1742371200,"end":1743580800,"snapshot":22074866,"state":"closed","scores":[26330704.623764183,4204085.552499278,4079614.7379333945],"scores_by_strategy":[[6926.039937057044,89829.79427707476,6682326.000000001,335457.00000000006,162016.91996467998,19054148.86958537],[4094.614981729124,96623.2351529451,1228044.0000000002,43983,35370.1706845855,2795970.53168002],[6083.422033604481,130409.01644470372,639630.0000000001,84060,45895.6404918597,3173536.6589632253]],"scores_total":34614404.91419686,"scores_updated":1743583474,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-25-establishing-the-sandbox-dao-grants-program-sdgp-via-questbook\/1894","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":337},{"id":"0x438383c4f6819377204d9d297c8fd21d6edb4f9bdf178f490a6b591c734b5724","title":"SIP-24: Chrysalis Quest, The Sandbox Communities Platform","body":"![SIP #24 - Chrysalis quest.jpg](ipfs:\/\/bafybeihlvcxb6d5g7fd7xvysdattfo36juwse3maxulh3blmawz3rt2exi)\n# TL;DR\n| |  |\n| --- | --- |\n|**What**|Chrysalis Quest is a gamified community management platform for creators in The Sandbox, enabling customizable missions, SAND\/NFT rewards, and community leaderboards.enhancing interactions and driving participation within The Sandbox. The proposed budget for the platform is **$85,000 USD**.|\n|**Why**|It addresses the lack of centralized tools for managing engagement, fostering loyalty, and increasing visibility for creator-led games in The Sandbox.|\n|**How**|Through features like mission seasons, manual\/automated validation, and reward distribution, enhancing creator-player interaction|\n|**When**|A 9-month development timeline, with key milestones like platform foundation, reward integration, and advanced features.|\n|**Who**|Led by Andres Rodr\u00edguez and [Ashara Studios](https:\/\/asharastudios.com), a proven team in The Sandbox ecosystem, with expertise in Web3, development, and UI\/UX design.[](https:\/\/asharastudios.com\/); https:\/\/x.com\/yuelwolf; @yuelwolf  https:\/\/x.com\/Grumysh; @Grumysh\n\n## Council Recommandation\nNegative \ud83d\ude41\nThe SC raised concerns about the budget size, potential interference with the ongoing UGC SIP-19 implementation, and an unclear user journey, particularly the need for manual validation from creators.\n\n**Note from Admin Team**: Since the recommendation was issued, the author has updated the SIP to clarify these points.\n\n# SIP Details\n\n## Problem Description\n\nIn The Sandbox, creators such as Ashara Studios struggle to sustain and grow engagement within their communities due to the absence of a unified platform for event management, reward distribution, and participation tracking.\n\nThe lack of centralized tools leads to fragmented community interactions, inefficiencies in rewarding loyal members, and missed opportunities for deeper engagement, ultimately hindering long-term community retention and growth.\n\n## Solution Proposed\n\nThe platform will provide creators with essential tools to manage mission seasons, track player participation, and distribute rewards efficiently.\nThis system enhances engagement by enabling real-time leaderboards, automated tracking, and data-driven optimization for The Sandbox experiences.\n [Mock-ups](https:\/\/x.com\/AsharaStudios\/status\/1878923705658540189) (please note these are not final versions).\n\nThe main features include:\n* Mission and Event Management: Create events and define missions, with an administrative module for manual and\/or automated tracking.\n* AI Vision System for Automatic Mission Review: Creators will be able to use defined parameters to automatically review missions. In the following [example](https:\/\/x.com\/Grumysh\/status\/1900385597883138414), you can see how it works by validating the date and username in a screenshot for a mission in The Sandbox.\n* Reward System: Creators can easily distribute SAND and NFTs to players.\n* Leaderboard: Track player progress in real time throughout a season.\n\nMetrics: Creators can analyze mission engagement and optimize experiences based on data.\n\n### Monetization Model\nThe platform offers a structured monetization system designed for creators of all levels:\n\nMission Packages:\n  * 20 free missions per month\n  * 50 missions for $5\/month\n  * 100 missions for $9\/month\n  * Unlimited missions for $20\/month\n\nExperience Promotion:\n Creators can pay to feature their experiences in a dedicated \u201cPromoted\u201d section on the homepage.\n\nReward Packages (due to transaction service costs):\n\n  * 20 free rewards per month\n  * 50 rewards for $5\/month\n  * 100 rewards for $9\/month\n  * 300 rewards for $20\/month\n\nThe free package ensures that any creator can achieve the same level of performance that secured second place in the Builder Challenge. Paid plans are designed for those managing two or more experiences who want to position them simultaneously.\n\nFor Players:\n* Season Pass: A $7\/month season pass that allows players to claim rewards (SAND and NFTs) by completing missions on the platform. These rewards will come from partners and a percentage of the monthly revenue from creator service fees.\n\nThe DAO receives 100% of the revenue generated by the third-party company until its initial investment is fully recouped.\nOnce the investment has been recovered, the revenue is split 50\/50 between the DAO and the third-party company until the DAO earns 3 times its original investment.\nAfter this milestone is achieved, the revenue split will move to 80\/20, in favor of the third party.\n\nDuring the first year, we aim to onboard 100 studios onto the platform, including AAA, AA, and indie studios, while reaching 15,000 active users. We project that at least 10% (1,500 users) will purchase a season pass, generating $144,480 in revenue through subscriptions and pass sales.\n\nBy year three, with a more mature and expanding ecosystem, we expect The Sandbox to reach 1,000 creators, with over 60% actively using our platform. Additionally, we aim to surpass 81,000 active users, with 10% (8,100 users) purchasing season passes. With this adoption, our projected annual revenue will reach $795,600, driven by the growth of studios and the increasing demand for mission and reward management tools.\n\nWe define AAA Studios as those developing four or more experiences simultaneously, AA Studios as those working on three experiences, and Indie Studios as those focusing on two experiences. This classification allows us to tailor our monetization strategies and support to the specific needs of each type of creator.\n\n## Benefit to The Sandbox Ecosystem\n\nThe platform will encourage active player participation while enabling creators to increase the visibility and engagement of their games in The Sandbox.\n\nWith the version we developed exclusively for our studio, we achieved a 375% increase in our player base, demonstrating the platform's effectiveness in driving growth and retention.\n\nThe Platform is unique and will facilitates the creation of community-driven dynamics and allows creators to reward players\u2019 loyalty and commitment, enhancing The Sandbox ecosystem.\n\n## Risk analysis\n![FireShot Capture 006 - SIP-24_ Chrysalis Quest, The Sandbox Communities Platform - \ud83d\ude80 SIP__ - [forum.sandboxdao.com].png](ipfs:\/\/bafybeiarvxwtujou4zkszt3pwdni6mgw6gpdbd4vwi44rmekejgnbbpnta)\n\nChrysalis Quest stands out by offering a complete system for missions, rewards, analytics, and gamification, allowing creators to enhance player retention within The Sandbox. Unlike WakeUp Labs, which lacks tools for missions and rewards and only offers website visit tracking, and The Sandbox, which does not allow external creators to manage missions or distribute rewards directly, Chrysalis Quest provides advanced leaderboards, a functional achievement system, and almost fully defined monetization models, giving creators greater flexibility and autonomy within the ecosystem.\n\n## Budget requested\n**Overall cost: 85,000 USD**\n\n### Breakdown of the Cost\n![FireShot Capture 005 - SIP-24_ Chrysalis Quest, The Sandbox Communities Platform - \ud83d\ude80 SIP__ - [forum.sandboxdao.com].png](ipfs:\/\/bafybeihwvq7qrwxjg4mrbez64a5jftsdwszrwqs2ewr5e4bwobfma3axie)\n\n## Implementation Plan\n|Milestones|Deliverables|Expected completion date|Unlock Payment|\n| --- | --- | --- | --- |\n|#1 **Platform Foundation and Initial Setup**: Define platform architecture and user flow. Develop user registration and profile management systems for both creators and players. Start building the core framework for mission creation and event management. Begin UI\/UX design to ensure an intuitive interface for creators and players.|- A project requirements document with timeline on the forum - Clickable wireframes or mock-ups of the platform|End of Month 3|10,000 USD|\n|**#2 Rewards and Mission Validation Systems**: Integrate reward systems for both SAND and NFTs. Build the mission validation system with manual or automated options. Start initial testing for reward distributions and mission tracking. Implement validation checks for missions submitted by players.|Platform Demo + Testing |End of Month 5|15,000 USD|\n|**#3 Advanced Features**: Implement additional features like player achievements, leaderboards, and season passes.| Platform Demo + Testing|End of Month 7|15,000 USD|\n|**#4 Platform Optimization and Metrics System**: Metrics system to track platform usage, engagement, mission completion rates, and reward distribution, identify pain points and areas for improvement. Focus on platform optimization by enhancing load times, reducing bugs, and improving overall user experience based on gathered insights. Refine and fine-tune the mission and event creation systems according to feedback from creators and players to ensure ease of use.| Share Pain Points identified and feedback, |End of Month 9|15,000 USD|\n|**Testing & Quality**: Test that the platform operates smoothly and is free of critical bugs.\u200b|Platform tested and approved with 5 selected creators|Month 10|15,000 USD|\n|**Platform Launch**|Live platform accessible to users|Month 10|15,000 USD|","choices":["Yes, I need the platform","No, I don't need the platform","Abstain"],"start":1742371200,"end":1743580800,"snapshot":22074708,"state":"closed","scores":[30963088.26610904,2339575.2214253256,2085808.055451632],"scores_by_strategy":[[37386.755057054426,304255.9686454812,8959450.000000002,441000.00000000006,198282.5811411252,21022712.961265385],[449.393937916394,25625.677487409477,259500,9000,45000.15,2000000],[200.21970998402747,1861.1767784234073,64550,18000,0,2001196.658963225]],"scores_total":35388471.542986006,"scores_updated":1743580828,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-24-chrysalis-quest-the-sandbox-communities-platform\/1891","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":341},{"id":"0x0a6c4fea6ad405ba775913770f39b03d7a4152b28b3014088a4aad276b6cfb66","title":"SIP-23: 2025 Budget and Strategic Direction","body":"*Final amount of the annual donation pending approval from The Sandbox Board (investors and directors of The Sandbox Company).*\n\n# TL;DR\n### What\nThe 2025 SIP Budget introduces revised budget categories based on lessons from 2024, ensuring greater flexibility and alignment with The Sandbox ecosystem's needs. It proposes the new percentage allocations for each category and the total SAND budget amount for the year.\n\n### Why\nThe SIP program processed 45 proposals, with 10 approvals, spanning community-driven, TSB-backed, and constitutional initiatives. While some categories saw strong execution, such as Staking and Sandbox For Good, others faced challenges, due to rigid budget structures that limited flexibility: difficulties in managing the Platform categories due to restricted access to the Roadmap, challenges with the SAND initiatives category due to regulatory scrutiny. Fluctuating SAND values underscored the need for prudent financial management.\n\n### How\nThe DAO admin team will liaise with The Sandbox Finance team and coordinate a test transaction and, upon good receipt, the full transfer for total SAND donation for the year. Additionally, the website and treasury dashboard will be updated to reflect the new categories. New wallets with updated management rules will be created to maintain checks and balances within the admin team.\n\n### When\nSIP becomes effective upon total budget acceptance and funds will be transferred to The Sandbox DAO wallet. Regular budget updates will be provided throughout the year and made available for transparency.\n\n### Who\nThe proposal is submitted by Arasakio, leveraging insights from 2024 to refine processes and optimize resource allocation for this year.\n\n# SIP Details\n\n## Overview of 2024 Performance\nThe SIP program processed 45 proposals, with 10 approvals, spanning community-driven, TSB-backed, and constitutional initiatives. While some categories saw strong execution, such as \u201cStaking\u201d and \"Sandbox For Good\", others faced challenges, particularly due to rigid budget structures that limited flexibility: difficulties in managing the \u201cPlatform\u201d categories due to restricted access to the Product Roadmap, challenges with the SAND initiatives category due to regulatory scrutiny. Additionally, fluctuating SAND values underscored the need for prudent financial management.\n\n![|307x189](https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcmhrMcH36S8Cz7SEnsGCNqD_8-yseBX41p7sGeIQ-OTMpkZYj7Kpepc3QMIk4F3JD4UBekkI35gm51fGoKZ6chhZtIGuTXno-RlMz3NkF9L3499RI5l1ft-toFwecZmam3L6VFGA?key=xYJDnNEb95koB4nwRgCbBV0d \"Chart\")![|304x188](https:\/\/lh7-rt.googleusercontent.com\/docsz\/AD_4nXcFNOQ_C9f6zjWbjg0kte1QX_uYZo8sYy6152WCcXtmf95dm5mPu9BOa6yokjClPzPoEETfKVVTSt7rgwEFBvM2U6xSK_QfjSTI4Bf4ulVf3V9n5q7L_h7wRJ6G0exFAQmutS2-?key=xYJDnNEb95koB4nwRgCbBV0d \"Chart\")\n\nOperationally, we allocated 1.5M SAND to SIPs (another 600k SAND are pending projects reaching final milestones) and 950K SAND to the operational budget, which was primarily managed in stablecoins to reduce exposure to SAND\u2019s volatility. Despite fluctuations in the token\u2019s value, the DAO Admin team successfully closed the year within budget, highlighting the importance of effective asset management. Furthermore, while the renewal of the donation has been postponed, it has not hindered our ability to operate.\n\n### General Impressions of 2024 Budget Categories\nReflecting on 2024, certain budget categories - such as LiveOps, and NFTs - experienced limited utilization. These constraints highlighted a gap in alignment between TSB teams and the community. The rigidity of the existing categories also posed challenges in accommodating proposals that did not fit neatly into the established structure.\n\nWhile we have approached areas like the SAND initiative cautiously, mindful of potential regulatory considerations, other categories such as content and platform faced some challenges due to differing views on broader strategic priorities. Overall, while some categories were effective, the limited flexibility and occasional misalignment across stakeholders made it challenging to move forward with unified community support.\n\n## The Sandbox DAO: Vision and Objectives for 2025\n\n### Vision for 2025: Growing the DAO\nIn 2025, the DAO's mission is to grow into a robust community of meaning and value by fostering greater engagement and increasing the utility of the SAND token. This will drive more players, more content, and ultimately more revenue. The focus will be on empowering the community, exploring funding avenues, and ensuring alignment with long-term goals that solidify The Sandbox\u2019s position in the Web3 ecosystem.\n\nStrategic Objectives for 2025:\n1. Empower the Community: Grant members a stronger influence on the DAO's budget and priorities, fostering a sense of ownership.\n2. Diversify Funding: Introduce flexible budget categories that encourage innovation and a wider scope for proposals and, in turn, increasing SIP authors engagement.\n3. Align with Long-Term Goals: Ensure that all initiatives funded align with the overarching vision of growing the ecosystem and strengthening The Sandbox\u2019s position in the Web3 space.\n4. Leverage Assets: Maximize the utility of the DAO\u2019s key resources: SAND treasury, NFT collectibles, LANDs and TSB assets\n---\n\n### Budget Categories for 2025\nTo streamline funding and foster SIPs submission, the DAO will adopt the following new budget categories, each tailored to its strategic goals:\n\n|Type|% |Purpose|Why it\u2019s important|Why this allocation|\n| --- | --- | --- | --- | --- |\n|**Web3 Ecosystem Integration**|37,5%|Dedicated funding to drive partnerships and integrate The Sandbox\u2019s community and assets into the broader Web3 ecosystem.|Interoperability is key to expanding the platform\u2019s reach and attracting new users. This category will fund initiatives aimed at increasing token utility and forging strategic partnerships that elevate The Sandbox\u2019s presence within the Web3 space.|Partnerships and interoperability are critical for future growth. Investing significantly ensures the DAO can expand The Sandbox\u2019s ecosystem and global reach while increasing the utility of its assets, including the SAND token. Forging strong external relationships and integrations will yield long-term benefits for the platform and community.|\n|**Season Rewards & Game Creation**|23%|Provide creators with funding for high-quality games and engagement-driven projects. Leverage SAND as an incentive and a functional token for creator participation and rewards.|Game creators are the heart of The Sandbox, and we must continue to nurture their growth. This category will ensure that the most promising projects receive the support they need to succeed, which in turn will attract more players and developers to the platform.|Reflects the importance of creators and seasonal engagement while balancing funding for other strategic priorities.|\n|**Community Engagement & Charity**|16%|Fund events, communications, community-driven initiatives and charitable donations.|Backbone of any DAO. By pooling resources into one category, we can streamline event funding, support grassroots initiatives, and foster stronger community bonds. This will empower members to lead projects, host meetups, and engage in meaningful contributions.|Proportion reflects a commitment to empowering members while maintaining focus on other high-impact areas.|\n|**Education, Onboarding & Technology**|4% |Create resources and tools to onboard users and educate creators, including programs, workshops, content, and software or platforms that simplify onboarding and enhance SAND\u2019s utility.|Lowering entry barriers and nurturing talent are key to ecosystem growth. User-friendly technologies and educational tools will drive engagement, expand SAND\u2019s use, and attract more users and creators to The Sandbox.|Reflects its targeted focus on lowering barriers to entry and expanding SAND\u2019s utility, acknowledging that significant funding in other categories indirectly supports education and onboarding outcomes.|\n|**Operations** (*minimum threshold required*)|4m SAND|Essential operational costs, including admin and council fees, legal and professional services, Cayman Islands tax obligations, software and SaaS tools, banking and treasury management, necessary equipment, and various marketing expenses.|Ensures smooth day-to-day functioning of the DAO by supporting its foundational infrastructure and core administration team.|The operations team has discretion to hedge positions against SAND exposure, safeguarding the budget from token price volatility. The treasury strategy will ensure financial sustainability while enabling flexibility for managing funds effectively.|\n|**Foundation Reserve**|3,5%|Financial buffer to replenish other categories when depleted or to mitigate potential volatility in SAND\u2019s value|Provides financial stability and flexibility, enabling the DAO to adapt to unforeseen challenges or opportunities.|Operations team has discretion to hedge positions against SAND exposure, helping to protect the DAO\u2019s resources from token price fluctuations. The hedging strategy will follow a conservative and risk-averse approach, ensuring that funds are managed responsibly and with the DAO\u2019s long-term stability in mind. Regular updates will be included in the DAO\u2019s financial reporting to provide transparency on the overall health of the reserve. The reserve allocation, though modest, reflects a commitment to maximizing the use of active funds while maintaining sufficient flexibility to address unforeseen challenges or opportunities.|\n\n## Implementation Plan\n|Milestones|Expected Date|\n| --- | --- |\n|Test Transaction|From donation approval|\n|Receives the donation|Within 2 days post test transaction |\n|New wallets + management rules|Within 15 days after receiving the donation|\n|Updating Website Dashboard |30 days after SIP Acceptance|\n|Regular Updates to share with the community|Every quarter|","choices":["Yes","No","Abstain"],"start":1741161600,"end":1742371200,"snapshot":21974805,"state":"closed","scores":[30633960.893595766,987654.3350381644,9524.574359980694],"scores_by_strategy":[[247852.78651610308,241262.12232723163,4392000.000000003,585000.0000000003,238794.78211006543,24929051.202642363],[271.7882908142253,6382.546747349642,981000.0000000006,0,0,0],[57.8453240550588,466.72903592562784,9000.000000000005,0,0,0]],"scores_total":31631139.802993912,"scores_updated":1742371218,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-23-2025-tsb-donation-new-budget-structure-and-strategic-direction\/1703\/1","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":265},{"id":"0x47e28a8d5059b7d3a4ff9125cdb2d55d22a3eb7db73281aa7574d4c5f4a3d871","title":"SIP-22: Women in Tech Global Summit x The Sandbox | The Osaka Protocol","body":"![SIP #22 - 1920x1080.jpg](ipfs:\/\/bafybeia7wbdifluharfyarqbtkbyyzy5pxa5aatx2jsbj6vvt6zyxkb5xm)\n\n## TL;DR\n|||\n| --- | --- |\n|What|The Women in Tech Global x The Sandbox collaboration aims to empower women in Web3 by addressing gender equity challenges in technology. This partnership will support the Women in Tech Global Summit at [Expo 2025 Osaka](https:\/\/www.expo2025.or.jp\/en\/) and the launch of the Osaka Protocol for gender equity in digital innovation. at a total cost of 30,000\u20ac.|\n|Why|This initiative aligns with The Sandbox DAO\u2019s mission by expanding The Sandbox\u2019s presence at global tech forums, supporting the Osaka Protocol, a framework for gender equity in digital societies and increasing diversity and inclusion within the Web3 space.|\n|How|The Sandbox will sponsor an event which includes the flagship Osaka Protocol : 1) Women in Tech Global Summit, Osaka World Expo 2) Osaka Protocol Launch  **Activities include**: Marketing content creation, Sponsorship of panel discussions, workshops, and a dedicated space at the summit, active participation in signing the Osaka Protocol.|\n|When| April 23-25, 2025 - Women in Tech\u00ae Global Summit at Expo 2025, Osaka.|\n|Who|[Women in Tech Global](https:\/\/x.com\/WomenInTechOrg) is an international organization with a goal to empower 5 million women and girls in STEAM by 2030. Proven impact on over 466,000 people globally. Experience in policy framework implementation, educational initiatives, and managing global-scale events. Contact ayumi@women-in-tech.org or wafeeqa@women-in-tech.org \n\n## Council Recommandation\nPositive \ud83d\ude42\n\n# SIP Details\n\n## Problem Description\nThe Web3 and metaverse technology sectors currently face a significant gender disparity that requires immediate attention. Women are notably underrepresented in leadership roles and technical positions, while also encountering limited access to specialized education and training in emerging technologies. Their contributions to the Web3 space often go unrecognized, and women entrepreneurs in the metaverse ecosystem lack adequate support systems. Moreover, the absence of global standards for gender equity in digital innovation further compounds these challenges.\n\nThis partnership aims to address these critical issues through comprehensive initiatives spanning education, advocacy, business support, and policy development. By taking this multifaceted approach, the collaboration directly supports The Sandbox's mission to foster inclusive ecosystem growth and drive meaningful global social impact.\n\n## Solution proposed\nThe Women in Tech\u00ae Global Summit 2025 is a major international technology conference taking place in Osaka, Japan during the World Expo 2025.\n\nPartnering with NTT, this 4th annual summit aims to bring together 650 high-profile delegates from over 90 countries to advance women in STEAM (Science, Technology, Engineering, Arts, and Mathematics) fields.\n\nThe summit is a key part of their mission to empower 5 million women and girls in STEAM by 2030. It will feature 80 expert speakers discussing cutting-edge topics like AI, cybersecurity, and sustainability, plus launch the Osaka Protocol - a new international convention for gender equality in STEM fields.\n\nThe partnership will also establish a powerful network of brand ambassadors for The Sandbox by empowering women leaders in Web3 who can advocate for the platform.\n\nThrough cultivating a community of skilled female creators and entrepreneurs within The Sandbox ecosystem and engaging high-profile participants in global events and awards programs, these ambassadors will amplify The Sandbox's message.\n\nTheir involvement will be instrumental in expanding The Sandbox's reach and influence throughout the global Web3 community, particularly among women and underrepresented groups, creating a more inclusive and diverse digital landscape.\n\n**Key Objectives** \n* STEM Education and Skills: Advance education and skill development for women and girls globally. \n* Representation and Leadership: Accelerate women\u2019s representation, leadership, and entrepreneurship in the STEM sector.\n* Digital Access and Inclusion: Ensure universal digital access and inclusion for women and girls.\n* Ethical Technology Development: Promote the development of unbiased and inclusive technologies supported by appropriate policies and regulations.\n\n**Impact Categories:** \n- Skills and Education Impact: STEM program participants, scholarships, and training beneficiaries. \n- Professional Impact: Women in STEM roles, leadership positions, and entrepreneurship initiatives. \n- Access Impact: New digital technology users and infrastructure beneficiaries.\n\n## Benefit for the Sandbox\n\n**Strategic Benefits:**\n**1. Global Visibility**\n- Expand presence at international tech forums\n- Enhanced The Sandbox DAO visibility at Expo 2025 Osaka\n- Positioning as a leader in Web3 gender equity\n\n**2. Community Engagement**\n- Create a powerful network of female brand ambassadors\n- Amplify platform's message in global Web3 community\n- Increase diversity and inclusion within Web3 ecosystem\n\n**3. Networking Opportunities**\n- Connect with 650 high-profile delegates from 90 countries\n- Access to influential speakers and tech leaders\n- Potential for future collaborations and partnerships\n\n**4. Brand Positioning**\n- Demonstrate commitment to social impact\n- Showcase leadership in supporting gender equity\n- Align with progressive technological ecosystem values\n\n**5. Targeted Expansion**\n- Reach underrepresented groups, especially women in tech\n- Build credibility in emerging digital innovation spaces\n- Create pathways for female creators and entrepreneurs\n\n**6. Marketing Advantages**\n- Professional video content\n- Social media exposure\n- Dedicated summit space for The Sandbox DAO brand representation\n\n### Risk Analysis\n\n**1. Low Event Attendance**\n* Mitigation:\n  * Implement hybrid event formats\n  * Enhanced targeted marketing\n  * Leverage digital networking platforms\n\n**2. Protocol Implementation Challenges**\n* Mitigation:\n  * Clear implementation framework\n  * Detailed stakeholder engagement plan\n\n**Key Mitigation Approach:**\n* Flexible strategy\n* Strong partnership with Women in Tech Global\n* Robust measurement and accountability mechanisms\n\n## Budget\nTotal Budget for Global Summit Sponsorship: 30,000 \u20ac\n\n**Breakdown of the cost:**\n|Item|Cost|\n| --- | --- |\n|**Sponsorship of Osaka Summit**: Signing the Osaka Protocol: Gender Equality for Innovative and Sustainable Digital Societies. - Speaker at a panel to talk Highlight Sandbox in the Web3 space. - Dedicated Panel with Sandbox DAO logo and Workshop opportunity |25,000 \u20ac|\n|**VIDEO AND MARKETING CONTENT**: Professional 2 to 3-minute videos to be shared on Social media and all digital supports: Interviews and Success stories. (approx 5 videos)|5,000 \u20ac|\n\n## Implementation Plan\n\n|Milestones |Deliverables |Completion date |Unlock Payment (worth)\n| --- | --- | --- | --- |\n**#1 Conference Planning**: Confirm the expert speakers, collect materials, and complete the program schedule, marketing, and promotional content for the event. -Detailed event program schedule (speakers, space, workshop)| - Share marketing content and strategy with TSB |Within 2 weeks of SIP Acceptance |10k \u20ac\n**#2 Protocol Draft**: Complete protocol draft, and prepare implementation framework.| Delegation confirmation from at least 55 countries. - Share key elements of the protocol draft. |March 15th| 10k \u20ac\n**#3 DAO Impact**: Share TSB DAO X account to Women in Tech network to gather more female engagement in the DAO| - At least 250-300 new followers on the TSB DAO X Account- 5-8 mention in press about the summit mentioning the partnership with the sandbox DAO |April 30th| 10k \u20ac\n\n### Success Metrics:\n\n#### 1. Event Impact\n\n* Attendance & Engagement:\n  * Achieving a 10% increase in participation compared to 2024.\n  * Ensuring high engagement through interactive workshops, panel discussions, and networking opportunities.\n* Community Growth:\n  * Expanding The Sandbox\u2019s brand presence within the Web3 and Women in Tech ecosystems.\n  * Strengthening relationships with global tech leaders, policymakers, and advocates.\n\n#### 2. Protocol Impact (The Osaka Protocol: Gender Equality in Digital Innovation)\n\n* Stakeholder Commitment:\n  * Measuring the total number of signatories (organizations & individuals) who commit to the protocol.\n  * Demonstrating industry and governmental support.\n* Policy Influence:\n  * Identifying policy changes inspired or influenced by the Osaka Protocol.\n  * Measuring its adoption by governments, organizations, and Web3 communities.\n\n### Protocol Impact Analysis\n\n1. Stakeholder Commitment\n  * Total signatories represent organizational\/individual buy-in\n  * Indicates growing legitimacy and support for the initiative\n\n2. Implementation Tracking\n  * Monitoring actual progress beyond initial commitments\n  * Measures real-world translation of theoretical support\n\n3. Policy Influence\n  * Assessing tangible policy changes driven by the initiative\n  * Demonstrates substantive impact beyond symbolic gestures\n\n## Team\/Author Background\n\n### Women in Tech Global: Overview\n\n**Core Focus Areas:**\n* Education: Delivering learning opportunities and facilitating skill development.\n* Business Support: Empowering women entrepreneurs and professionals through targeted programs.\n* Digital Inclusion: Promoting equal access to technology and digital tools.\n* Advocacy: Influencing policy changes and establishing industry standards.\n\n**Impact to Date (2018\u2013June 2024):**\n* Educational Programs and Skilling: Reached 96,457 participants.\n* Entrepreneurship Support: Impacted 7,562 individuals through mentorship, career coaching, and pitch competitions.\n* Social Inclusion Initiatives: Engaged 22,226 participants.\n* Events and Advocacy: Reached 314,462 individuals through events and advocacy efforts.\n\n**Goal: To empower 5 million women and girls by 2030.**\n\nMore info about Woman in Tech Global in discussion.","choices":["Yes","No","Abstain"],"start":1739952000,"end":1741161600,"snapshot":21875034,"state":"closed","scores":[18916182.252827138,10448592.123559227,32462131.891567003],"scores_by_strategy":[[11361.470287895723,3965368.469393182,3441075.0000000005,423000.00000000006,123261.9004825452,10952115.412663514],[654.7271085706219,45680.99327336984,2520750.000000001,162000.00000000003,45000.15000000001,7674506.253177287],[39542.609476937425,332640.05724036734,28067175.000000004,9000.000000000002,4603.09316967215,4009171.13168002]],"scores_total":61826906.26795337,"scores_updated":1741161615,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/sip-22-women-in-tech-global-summit-x-the-sandbox-the-osaka-protocol\/1702","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":144},{"id":"0x484d014ab1fb4c9cbbe3131fefbb7d2d47136016924b96c0ea8613dc0753fd64","title":"SIP-21: [RESUBMISSION of SIP-14] Enable Window Sizing & Resolution Options for Game Client, Game Maker, VoxEdit, Launcher","body":"![image](ipfs:\/\/bafybeiflzaoyr3az2f6fhmw76wo64eiirlklm2uhxfjzogv66p5vjo6ft4)\n\n## Council recommendation: Negative\n*The decision is based on concerns about inefficiencies in the current feature request process, which pulls requests from multiple sources without proper prioritization. This could lead to significant development efforts being diverted away from core priorities.*\n\n## TL;DR\n### What\nThe SIP requests that the Sandbox (TSB) Development Team prioritize updating the graphics settings of Game Maker, Vox Editor, Game Client, and Sandbox Launcher to enable Resolution Options for 420p,720p, 1080p, 2K, 4K, and enable up\/down\/left\/right Window Resizing.\nhttps:\/\/docs.google.com\/presentation\/d\/12jFsiyItxvy8jh0rQ_byzmFn2s_gKTn_yJLURsnzd0U\/edit?usp=sharing\n\n### Why\nIncrease the functionality of the Sandbox Game Client, Game Maker, VoxEdit, and Sandbox Launcher. Many SandFam have been wanting these features for years.\n\n### How\nThe DAO will issue a request to the Sandbox Development Team to make both resizing program windows and adjusting screen resolutions a high-priority fix in future version updates.\n\n### When\nThe expectation would be for TSB to implement the changes within the next two releases of each program listed in the \u201cWhat\u201d section.\n### Who\n[MetaWorlds](https:\/\/linktr.ee\/metaworldsmeta) is a Sandbox Trusted Partner that publishes mini-games to the Sandbox and hosts the SANDDAO Podcast. Publisher of Floor Droppers, Lava Defense, and the upcoming Portal Run; \nLanzer: SANDDAO Podcast Host, Landowner, Experience Publisher, Program Manager, Contract Writer & Negotiator, Entrepreneur, Guinness World Record;\nDonsun: Business Owner, Entrepreneur, Program Manager, Contract Writer & Negotiator, Proposal Writer\nKeisha: Philosophy graduate, Proposal Writer, Deep Analysis Researcher\n\n## SIP Details\n\n### Problem Description\n\nAs of June 17, 2024, users are not able to resize the program window of the current version of Game Client (version 0.10.9), Game Maker (0.10.9.954), VoxEdit (a9422c20), or Sandbox Launcher (0.10.9). This makes routine window management for computer users a difficult task that unnecessarily complicates the activities of the users of these programs.\n\nIssues to be addressed:\n- Enable resizing through interaction with window borders, allowing users to better manage their windows\n- Enable a list of resolution options within graphic settings, providing various monitor setups and ensuring a consistent user experience across all products\n\n## Solution Proposed\n![image](ipfs:\/\/bafkreidexhqro3q22nnsvzm7svxotoemvp4xyzydbrny2tcgwl54jdk2ea)\nGame Maker\n* Allow Window Resizing, both horizontal and vertical\n* Allow Resolution Sizes that match 420p,720p, 1080p, 2K, 4K\n\nVox Edit\n* Allow Window Resizing, both horizontal and vertical\n* Feedback from the Sandbox Product Team is that Resolution Options for Vox Edit doesn\u2019t make sense as it is only a windowed application\n\nGame Client\n\n* Allow Resolution Sizes that match 420p,720p, 1080p, 2K, 4K\n* The Sandbox Game Client allows resolution options for some computer setups, but larger monitors still have a restriction\n* Feedback from the Sandbox Product Team is resizing is a significant challenge to implement, as the whole UI needs to be adapted to dynamic size and be responsive.\n\nLauncher\n\n* Allow Window Resizing, both horizontal and vertical\n* Allow Resolution Sizes that match 420p,720p, 1080p, 2K, 4K\n\nBy implementing these changes, we aim to improve the overall usability and adaptability of the programs for a wider range of users and use cases.\n\n* Resizing of launcher windows: Window resizing features are standard to most programs. A software package lacking these capabilities comes off as unpolished to the average end user. As the launcher is the first impression a new user gets of the Sandbox game, a priority should be placed on implementing standard quality-of-life features (such as window resizing) that users have come to expect of all mature software programs.\n* Adjustment of screen resolution within the client: Inflexible resolutions within the client regularly cut off portions of the screen for larger resolution monitors, leaving users unable to see or access critical buttons often found near the edges of the screen (such as the \u201cE\u201d equip while viewing inventory in-game, or the \u201cQuit to Desktop\u201d button in the Escape menu).\n* Use Case: An example of this would be a VoxEdit artist who wants to resize windows to see a folder list of files next to a picture window of an example asset alongside the VoxEdit program, or a Game Maker who needs to frequently switch to web-based tools, such as the future Magic Palette by the SAND RUSH team. While the Alt+Tab function exists, modern software capabilities make it unnecessary to require users to solely rely on this function.\n\n\n### Benefit to The Sandbox Ecosystem\n\nBoth of these issues are problematic to SandFam Gamers, Game Maker developers, VoxEdit artists, and Studios needing to reference multiple windows, files, and programs while creating content for the Sandbox ecosystem or participating in the Sandbox metaverse. Alleviating these issues will allow for easier creation of experiences and assets and a richer Sandbox experience for all.\n\nThis SIP affects the entire SandFam community.\nIn 2022, Sandbox reported that [1M players played](https:\/\/www.sandbox.game\/en\/blog\/2022-year-in-review-one-year-in-the-making-of-the-open-metaverse\/3293\/#:~:text=1%20million%20unique%20users) the Sandbox. At NFC Lisbon, Seb reported that the Sandbox has 330K creators, with Game Maker having [56K monthly active users](https:\/\/www.sandbox.game\/en\/blog\/2022-year-in-review-one-year-in-the-making-of-the-open-metaverse\/3293\/#:~:text=56k%C2%A0monthly%20active%20users%20on%20average%20throughout%20the%20year), and VoxEdit had [375K installs](https:\/\/drive.google.com\/file\/d\/1q3BVXz9v2PVYep4SGH5qQ6uGTpHQiUhp\/view?usp=drive_link). In June 2024, NAMRIA estimates that Sandbox currently has 2.3K daily players.\n\n### Risk analysis\nThis could offset the priority for other fixes. As we do not have access to a Roadmap of future improvements, we cannot know what this offset would be.\n\n### SIP Category \nPlatform\n\n### Implementation Plan\n* The Sandbox Product Team would insert these in each Product\u2019s backlog\n* That these improvements be made within the next two releases of each program listed in the \u201cWhat\u201d section.\n\n### Team\/Author Background\nLanzer is a long-time contributor to the Sandbox. He found his way to Sandbox midway through Season 1 as a gamer, then expanded into avatar holder, landowner, Experience publisher, and now DAO participant. He is President of MetaWorlds Studio, which has published [Floor Droppers](https:\/\/www.sandbox.game\/en\/experiences\/Floor%20Droppers%20by%20MetaWorlds%20%26%20Metatheory%20Studio%20%2B%20Partners!\/b3834a17-af95-4f74-8457-ee1310126df3\/page\/) (ranked 7 of 682 during Builder\u2019s Challenge 1), [Lava Defense](https:\/\/www.sandbox.game\/en\/experiences\/lava-defense-by-metaworlds-dreamjunk-studios\/2efd8053-4062-4040-aad7-3044dece7e34\/page\/) (GMF 2023), and is projected to publish 1 more experience before August 2024. Recently, he published the [SANDDAO Podcast](https:\/\/www.youtube.com\/watch?v=TUnOnl2kZeM) to explore the community\u2019s reaction to the Sandbox DAO.\n\nLanzer has a 13+ year professional background in Contract Management, Program Management, and business entrepreneurship. He has extensive experience in negotiating $100M+ contracts, leading 15+ person subject matter expert (SME) teams, and running $1B+ program portfolios. He co-founded a community-led organization that [broke a Guinness World Record](https:\/\/www.guinnessworldrecords.com\/news\/2015\/01\/planetside-2-gamers-aiming-for-fps-battle-world-record-this-weekend-370414), a record still held today. He holds a master's degree in Acquisitions and his career certifications include Project Management Professional (PMP) & Six Sigma Green Belt (CSSGB), among others. Most importantly, he is a proud SandFam & MocaFam member and believes in the Sandbox\u2019s vision to be the capital of the metaverse.\n\nDonsun is a founding member of MetaWorlds, an avid gamer and crypto enthusiast. After being introduced to the Sandbox as a gamer, Donsun teamed up with Lanzer to take on their passion projects; the development of Floor Droppers and their two ongoing experiences for the Sandbox Builder\u2019s Challenges. He worked alongside Lanzer to develop the proposal package which got their project funded by the Game Makers Fund in 2023. Donsun has a professional background as a Contract Manager, Project Manager, and Entrepreneur. Having run his own businesses, Donsun has extensive experience running everything from $320K+ projects to $350M+ programs. This includes drafting proposals, developing project specifications, budgets, and timelines, as well as leading project teams of 15+ people.\n\nKeisha is a philosophy graduate with a strong background in research. Her analytical skills and dedication to thorough investigation make her well-equipped to contribute to the proposal development process, where she delivers insightful analysis into the complex topics of the Sandbox DAO Improvement Proposals.\n\n## APPENDIX\n### Alternatives Considered\n\nWhile Alt+Tab and Alt+Enter functions exist for some level of window resizing via keyboard shortcuts, modern software capabilities make it unnecessary to require users to solely rely on these manual functions.\n\n## Current Program Versions\n* Game Maker 0.10.9.954\n  * Has a list of resolutions for under 1920x1080 but does not allow window resizing. Does not have a list of resolutions for sizes above 1920x1080\n* Game Client 0.10.9.0\n  * Does not list resolutions nor allow window resizing","choices":["Yes","No","Abstain"],"start":1737532800,"end":1738742400,"snapshot":21674496,"state":"closed","scores":[19547110.87904853,7096912.38734429,14412551.74501177],"scores_by_strategy":[[12178.815377167672,377351.9213887902,5662500.000000003,389250.00000000023,50767.84841615648,13055062.293866413],[68.39463990928091,13843.84270437674,1033500.0000000003,4500.000000000003,45000.15000000002,6000000.000000003],[1271.0816582842767,18218.63513777191,792000.0000000003,7665750.000000004,115129.24646780608,5820182.781747904]],"scores_total":41056575.01140459,"scores_updated":1738742413,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/enable-window-sizing-resolution-options-for-game-client-game-maker-voxedit-launcher\/851\/1","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":210},{"id":"0xf2780279994e2907896486a6621f4f2bcad7f61bbeb4d45c8614058de8a0c308","title":"SIP-20: Cross-DAO Collaboration Framework - Phase 1 - APE governance participation","body":"# TL;DR\n![SIP #20.jpg](ipfs:\/\/bafybeibhehkp7jjg2ucjsq5x3dzs5m5fafbzjpwobtvg5b6q66ojsrjjui)\n## What\nThis proposal introduces a scalable Cross-DAO Collaboration Framework initiated by The Sandbox DAO to foster partnerships and shared governance, starting with ApeCoin DAO as a pilot. The first step is to acquire 100,000 ApeCoins using up to 312,500 SAND to begin participating in ApeCoin DAO governance and fostering cross-community collaboration, driving mass adoption of a decentralised metaverse vision.\n# Why\n1. Expand Sandbox Influence: Position The Sandbox DAO as a thought leader in innovation and amplify our voice and presence across the Web3 ecosystem.\n2. Enhance Collaboration: Foster cross-DAO initiatives, to deliver a more interconnected user experience that aligns with The Sandbox\u2019s vision of building a global, open Metaverse.\n3. Grow Community and User Base: Attract users from targeted communities (starting with the ApeCoin community) to explore The Sandbox product and engage with its ecosystem.\n# How\n1. Acquire 100,000 APE tokens using the treasury\n2. Establish a Snapshot subdomain for The Sandbox community to actively engage in ApeCoin DAO governance. Created a dedicated forum category to allow community members to express opinions and discuss AIPs effectively.\n3. Following the outlined process in this proposal, community members are encouraged to propose co-branded initiatives with ApeCoin DAO. We will submit the first cross-DAO proposal using this framework, aiming to create a co-funded incentive program to foster and reward co-branded initiatives.\n## When\nThe acquisition of ApeCoin will be completed within one month of SIP approval, subject to market conditions. The governance setup and community engagement launch will be finalised within this timeframe. Within one month of acquiring ApeCoins and initiating governance participation, the first cross-DAO proposal (focused on establishing a co-funded incentive program) will be submitted to The Sandbox DAO for approval. In the meantime, community members are encouraged to submit their own cross-DAO proposals as soon as the ApeCoins are acquired, using the process outlined in this proposal.\n## Who\nKatherine Webb and Cedric Lion, members of Animoca Brands\u2019 Tokenomics Team, will engage with the TSB DAO admin team regarding the management and exclusion of the SIP. The authors and TSB DAO admin team will ensure active community involvement and maintain clear accountability through quarterly progress reports.\n## Council Recommandation\nPositive \ud83d\ude0a\n# Problem Description\nWeb3\u2019s interconnected nature offers immense potential for collaboration, fostering innovative metaverse experiences and network effects. However, most DAOs operate in isolation, focusing on their goals and missing opportunities for cross-ecosystem partnerships. This siloed approach limits the collective value Web3 ecosystems can generate, especially for projects like The Sandbox, which aim to build an open and interconnected metaverse. Overcoming these challenges requires a scalable framework to facilitate efficient, impactful, and systematic cross-DAO collaborations.\n# Solution Proposed\n### Cross-DAO Proposal Framework\nThe proposed framework establishes a systematic process for The Sandbox community to identify, discuss, and implement co-branded initiatives with other DAOs. Key steps include:\n1. Identifying Partner DAOs: The Sandbox community discusses and identifies DAOs with which they want to build partnerships. The Sandbox DAO acquires a reasonable quantity of the selected DAO\u2019s tokens to participate in its governance.\n\n2. Governance Integration: The Sandbox creates a Snapshot subdomain dedicated to the chosen DAO. This subdomain replicates the DAO\u2019s proposals, enabling The Sandbox community to discuss and vote on them. A dedicated forum will facilitate debates and discussions around the proposals. Based on the voting outcomes, an appointed delegate leverages The Sandbox\u2019s voting power to vote on the other DAO\u2019s proposals accordingly.\n\n3. Cross-DAO Proposal Process:\n  * Step 1: A community member creates a cross-DAO proposal and first submits it to The Sandbox Snapshot for discussion and voting to ensure it aligns with the community\u2019s best interests.\n  * Step 2: If The SandboxDAO community approves, the proposal is duplicated and submitted to the partner DAO. The SandboxDAO casts its voting power in favour of the proposal based on the community\u2019s decision.\n  * Step 3: The proposal is debated and voted on in the partner DAO\u2019s forums and governance platforms. The prior approval by The Sandbox DAO and the associated debate support the proposal, increasing the likelihood of approval.\n  * Step 4: Once both DAOs approve, the cross-DAO proposal is implemented according to the conditions outlined in the proposal.\n\n#### Pilot with ApeCoin DAO\nTo test and refine this framework, we propose initiating the process with ApeCoin DAO as a proof of concept. The following steps will be undertaken:\n\n1. Acquire 100,000 ApeCoins using SAND, ensuring sufficient governance participation and signalling a commitment to collaboration.\n2. The SandboxDAO will act as the delegator for the Sandbox community within ApeCoin DAO and will cast votes based on decisions made by The Sandbox community.\n3. Establish a Snapshot subdomain to replicate ApeCoin DAO proposals; create a dedicated forum sub-category to enable debates and community discussions.\n4. Actively participate in ApeCoin DAO governance, with The Sandbox community debating and voting on proposals to ensure their voice is heard and their interests are represented.\n5. Cross-DAO Proposals: Following the earlier process, any community member can create a cross-DAO proposal by submitting it to The Sandbox for discussion and approval.\n\nTherefore, this proposal establishes a theoretical framework for cross-DAO initiatives and begins its implementation with ApeCoin DAO as a proof of concept. Doing so paves the way for community members to propose numerous joint initiatives with ApeCoin DAO while also setting the stage for acquiring tokens from other DAOs to foster partnerships with targeted ecosystems.\n\n# Benefits to The Sandbox Ecosystem\n## Benefits of the Overall Framework\n#### Stimulating Cross-DAO proposals\u2026\nThis framework encourages The Sandbox community to actively debate and identify the DAOs they wish to partner with and the co-branded initiatives they want to implement. By fostering these discussions, we will stimulate creativity, generate fresh ideas, and lead to actionable proposals that align with the community\u2019s vision.\n\n#### \u2026 and facilitating the proposals' acceptance\u2026\nThe Sandbox\u2019s active involvement, demonstrated by acquiring tokens from targeted DAOs and participating in their governance, adds credibility and weight to its proposals. This \u201cskin in the game\u201d approach signals a genuine commitment to collaboration, significantly increasing the likelihood of proposal acceptance.\n\n#### \u2026 to unlock the advantages of Cross-DAO collaboration.\nBy stimulating and facilitating cross-DAO partnerships and joint initiatives, this framework unlocks numerous benefits, including:\n\n* Co-Funded and Co-Branded Initiatives: Greater financial resources, improved visibility, and increased chances of success through shared branding and pooled assets.\n* Enhanced User Experience: Joint projects enable innovative, metaverse-like, cross-ecosystem experiences highlighting Web3\u2019s unique value over Web2, driving mass adoption.\n* Expanding Audiences: Access to each partner DAO\u2019s community and audience, creating a win-win acquisition strategy that grows both ecosystems.\n\n## Benefits of Pilot Collaboration with ApeCoin DAO:\nAs a pilot for the proposed framework, we selected ApeCoin DAO due to the numerous benefits it offers:\n#### Engaging a Strong, Loyal Community\nApeCoin DAO boasts a robust and loyal community tied to the iconic Bored Ape Yacht Club (BAYC) and the recent successful launch of ApeChain. This partnership allows The Sandbox to connect with ApeCoin\u2019s active user base and gain increased visibility by associating with one of the most recognisable brands in Web3.\n\nPowerful Co-Branded Marketing Opportunities\nThe Sandbox DAO and ApeCoin DAO possess significant financial resources and strong branding. Co-branded initiatives between the two can generate substantial marketing impact, leveraging the combined strengths of both ecosystems. Aligning with ApeCoin DAO enhances The Sandbox\u2019s credibility and opens the door to impactful co-marketing campaigns and joint projects.\n\n#### Interoperability and Cross-Ecosystem Experiences\nThis collaboration paves the way for innovative cross-ecosystem experiences that leverage the strengths of both platforms:\n\n* Sandbox Experiences with Apecoin Assets: Create immersive experiences in The Sandbox using Ape ecosystem assets and IP to attract and engage the ApeCoin community.\n* ApeChain Experiences with Sandbox Assets: Integrate Sandbox assets into ApeChain to expand interoperability and utility.\n\nThese initiatives foster deeper user engagement by enabling in-game items and assets to gain functionality across platforms, enhancing the overall user experience and reinforcing the value of Web3 interoperability.\n\n# Risk analysis\n![SIP-20-risk.png](ipfs:\/\/bafybeigljqh2ucmmk2jwmhqxhy257bqyb6dx4bdv5k2nxcoz3rxwotrqry)\n# Budget requested\n\nTotal Maximum Requested: Up to a maximum of 312,800 SAND (250,200 SAND estimated cost + 25% buffer for any additional expenses)\n\n![cost.png](ipfs:\/\/bafkreicbqr7teqs57thnfcnx25ljf2566jcmpbtqtdagjh2wkxwcyrnb3e)\n\n# Implementation Plan\n![milestones.png](ipfs:\/\/bafybeidhsualui35aye227r6dybxgsrvc7jl5bir4jjw7mmn4uny3fnbha)\n\n## KPI\u2019s for Success\n![kpi.png](ipfs:\/\/bafybeiemzpd5c44tkk5hizcsd7ltzdamdt46fqnoois6bit4kmfbvvm7gq)\n\nIf KPIs are not met, then the authors and the SandboxDAO team will review the SIP and its success after 1 year to see if any amendments and refinements should be made.\n=> More info on the linked forum discussion","choices":["Yes","No","Abstain"],"start":1737532800,"end":1738742400,"snapshot":21673412,"state":"closed","scores":[5660319.156302323,34210901.31021595,3073532.6149022933],"scores_by_strategy":[[4808.76614631563,20124.08618943197,3282750.0000000014,342000.0000000001,603.1439665700002,2010033.1600000008],[11537.75258260694,322158.19006484986,4963950.000000002,7839000.000000003,210294.10091739256,20863961.266651098],[146.3601272776227,71336.9958117881,982800.0000000002,18000.000000000007,0,2001249.258963226]],"scores_total":42944753.08142056,"scores_updated":1738742415,"author":"0x83E11Dc5D1Dee299e8B47ECa6e51510734cD6F88","type":"weighted","discussion":"https:\/\/forum.sandboxdao.com\/t\/cross-dao-collaboration-framework-phase-1-ape-governance-participation\/1579\/2","space":{"id":"sandboxdao.eth","name":"The Sandbox DAO"},"nbVotes":213}]